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  1. Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature

    The ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) is an open-access research database for documenting information about authors, works of electronic literature, critical writing that references those works, publishers, organizations, events, and teaching resources about e-lit. We propose a hands-on workshop session, ideally two hours in length, to be held in a computer lab with a networked computer available for each participant. The workshop will include a presentation of how authors, scholars, and teachers can use the Knowledge Base for professional purposes, to bring readers to their work, to support their research, and to develop their courses. Contributor accounts will be created for all workshop attendees, and the bulk of the session will be devoted to documenting participant’s work in the Knowledge Base itself, actively creating new records. We will focus in particular on documenting works and papers which have been presented at the ELO conferences.

    Eric Dean Rasmussen - 19.06.2012 - 15:23

  2. Communitizing Electronic Literature

    Electronic literature is an important evolving field of artistic practice and literary study. It is a sector of digital humanities focused specifically on born-digital literary artifacts, rather than on using the computer and the network to redistribute, analyze, or recontextualize artifacts of print culture. Works of electronic literature appeal to configurative reading practices. The field of electronic literature is based on a gift economy and developing a network-based literary culture built on the collaborative practices of a globally distributed community of artists, writers, and scholars. This article situates the development of the field of electronic literature within academe, some of the institutional challenges currently confronting the field, and its potential for further development.

    Source: author's abstract (dhq)

    A draft version of this article was presented as "Communitizing Electronic Literature" at the 2008 ELO Conference.

    Patricia Tomaszek - 24.08.2012 - 15:56

  3. Software Studies, a Lexicon

    This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming's own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality. The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects.

    Patricia Tomaszek - 03.09.2012 - 17:47

  4. Distant Mirrors and the LAMP

    The text of the talk Kirschenbaum delivered at the 2013 MLA Presidential Forum Avenues of Access session on “Digital Humanities and the Future of Scholarly Communication.” The talk is focused on network-based scholarly discourse, and their enhancement and dispersion through a number of different online social network technologies. Kirschenbaum in particular notes the issue of rapid migration from one communication channel to another.

    Scott Rettberg - 07.01.2013 - 10:05

  5. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities

    Information visualization is a technique for organizing, representing, and interpreting information visually. Information visualizations can take the form of hand-drawn diagrams, popular “infographics,” or interactive, computer-based visualizations. We see examples of information visualizations produced and displayed in myriad contexts, including: the scientific modeling of the Higgs boson particle, the NY Times 2012 presidential election coverage, the popular infographics exhibited at Visual.ly, corporate PowerPoint presentations, public web galleries like Nathan Yau’s Flowing Data or Manuel Lima’s Visual Complexity, Google’s Ngram Viewer, and finally, in humanities research and pedagogy. Examples in the digital humanities include the Stanford Literary Lab’s use of the Gephi visualization platform to map its own academic community, the Software Studies Initiative’s visualization of thousands of cultural media objects like magazines, manga pages, and paintings, as well as Alan Liu’s Research-oriented Social Environment (RoSE) project that incorporates visualization tools directly into the research process.

    Scott Rettberg - 09.01.2013 - 00:47

  6. Friending The Humanities Knowledge Base: Exploring Bibliography as Social Network in Rose

    WHITE PAPER FOR THE NEH OFFICE OF DIGITAL HUMANITIES:
    ROSE DIGITAL HUMANITIES START-UP GRANT (LEVEL 2) HD-51433-11
    (9/1/2011 TO 9/30/2012)

    Alan Liu, Rama Hoetzlein, Rita Raley, Ivana Anjelkovic, Salman Bakht, Joshua Dickinson, Michael Hetrick, Andrew Kalaidjian, Eric Nebeker, Dana Solomon, and Lindsay Thomas

    Scott Rettberg - 09.01.2013 - 01:05

  7. Mining the Knowledge Base: Exploring Methodologies for Analysing the Field of Electronic Literature

    This is a work-in-progress report from an exploration of the intersection between the fairly conventional digital humanities method of creating a database - specifically, the ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) and the digital methods strategy of directly analysing online, digital content. We are testing out different methods of analysing data about conference series harvested from the Knowledge Base, using social network analysis to visualise the connections between people, events and works and tag analysis.

    Scott Rettberg - 16.01.2013 - 21:40

  8. Reading Graphs, Maps, and Trees: Responses to Franco Moretti

    Franco Moretti’s Graphs, Maps, Trees: Abstract Models for Literary History is one of the most provocative recent works of literary history. The present volume collects generalist and specialist, academic and nonacademic responses by statisticians, philosophers, historians, literary scholars and others. And Moretti’s responses to these responses. Originally written as contributions to an online book event hosted at The Valve (www.thevalve.org), and edited for this volume, these essays explore, extend and criticize many aspects of Franco Moretti’s work. They will be of interest to anyone interested in Moretti’s brand of “distant reading”; or in the prospects for quantitative approaches to literary style and genre; or recent interdisciplinary work in the humanities generally. Contributors Contributors: Bill Benzon, Tim Burke, Jenny Davidson, Ray Davis, Jonathan Goodwin, Eric Hayot, John Holbo, Steven Berlin Johnson, Matthew Kirschenbaum, Sean McCann, Franco Moretti, Adam Roberts, Cosma Shalizi.

    Jill Walker Rettberg - 16.01.2013 - 22:04

  9. Thoughts on a Literary Lab

    For the “Theories and Practices of the Literary Lab” roundtable at MLA yesterday, panelists were asked to speak for 5 minutes about their vision of a literary lab. Matthew Jockers spoke on the conception and agenda of the Stanford Literary Lab, which he started with Franco Moretti.

    Scott Rettberg - 17.01.2013 - 21:04

  10. The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature

    Archiving electronic literature and the challenges raised by this task is a subject of discourse and action as well as a formative force in shaping the emergence of electronic literature as field of scholarly study. The ELO Visionary Landscapes Conference in 2007 dedicated a keynote position to a panel on the topic of preserving electronic literature with archivists from leading universities, and the panel was a cornerstone of discussion at the conference and beyond. The current proposal for a panel on the topic seeks to continue the conversation while extending it to voices not usually included in critical conversation about archiving— artists whose work is selected for preservation. What kinds of experiences are involved in collecting and handing over one’s oeuvre to an archivist? Does this experience affect the practice (artistic and otherwise) of future creation? Are there specific aspects of these questions and their answers that are specific to the digital nature of the objects?

    Audun Andreassen - 10.04.2013 - 11:21

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