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  1. Speculation: An Alternate Reality Game

    Speculation is a science fiction game directed by Katherine Hayles, Patrick Jagoda, and Patrick LeMieux that explores the greed-driven culture of Wall Street investment banks and the 2008 global economic collapse. Speculation belongs to the genre of Alternate Reality Games (ARGs). ARGs are not bound by any single medium or hardware system. Instead, these games use the real world as their primary platform. ARGs incorporate a range of media, including text, video, audio, phone calls, email, social networks, original software, and even live performance. Their stories tend to be broken into discrete pieces that players actively rediscover, reconfigure, and influence through their actions. Player networks created around ARGs are inherently social and tend to include collective problem-solving and participatory storytelling.

    Scott Rettberg - 27.04.2013 - 23:01

  2. &Now Awards 2: The Best Innovative Writing

    &Now Awards 2: The Best Innovative Writing

    J. R. Carpenter - 22.05.2013 - 13:32

  3. The Print Map as a ‘literary platform’

    J.R. Carpenter describes creating and distributing The Broadside of a Yarn, a hybrid print-digital art-literature project commissioned by Electronic Literature as a Model for Creativity and Innovation in Practice (ELMCIP) for Remediating the Social, an exhibition which took place at Inspace, Edinburgh, UK, 1-17 November 2012.

    J. R. Carpenter - 22.05.2013 - 13:43

  4. The ELMCIP Electronic Literature Knowledge Base: Documentation, Connections and Visualisations

    The ELMCIP Electronic Literature Knowledge Base: Documentation, Connections and Visualisations

    Jill Walker Rettberg - 14.06.2013 - 13:21

  5. Russian E-poetry: Emerging Communities

    Russian E-poetry: Emerging Communities

    Maria Engberg - 17.06.2013 - 16:38

  6. Litteratur i digitale omgivelser

    A research report commissioned by Arts Council Norway to provide an overview over how literature is affected by the digital. A large portion of the report discusses how authorship and conventional literature is affected by digital media, and how social media and ebooks affect the distribution of conventional literature. There is also a discussion of electronic literature as a separate form.

    Jill Walker Rettberg - 18.06.2013 - 12:07

  7. The Unexplored Link: Electronic Literature and Interaction Design

    In 2010, Serge Bouchardon provocatively suggested that electronic literature can figure as a catalyst for disciplinary concerns, thus foregrounding its heuristic value. Bouchardon did not suggest that electronic literature cannot or should not be studied in its own right, for its literary, artistic, and conceptual qualities and histories, but rather, that it in addition to such concerns can function as a lens through which scholars can re-examine well-established notions within their disciplines. This paper proposes to do an inverse move and use recent ideas emerging in the field of interaction design to ask questions about the aesthetic and interaction qualities of electronic literature. It has become a commonplace to analyze electronic literature from neighboring fields such as art history, media studies, new media art, or performance studies. It is equally common for critics to note how electronic literature moves beyond conventional processes of creation and reception such as reading, viewing, and writing.

    Maria Engberg - 21.06.2013 - 16:40

  8. Raport e-Poetry 2013 (Londyn)

    A report highlighting some works presented at the festival.

    Patricia Tomaszek - 26.06.2013 - 17:15

  9. Reading at the Thresholds to Electronic Literature: A Paratextual Study

    This study relates to Gérard Genette’s book-based theory on paratexts published with Seuils in ’87 and proposes to adapt it to literature in programmable media. Electronic literature often is experienced and in theory discussed as “works without end”. An article by Yellowlees Douglas, author of The End of Books – or. Books without End (2001) investigates the reading experience of interactive narratives and tellingly asks: “How Do I Stop This Thing?” (1994). Similar to the nature of endings, fixed beginnings in turn often are not a given in electronic literature: Some works randomly generate beginnings according to programmed algorithms such as in ingen elge på vejen den dag http://www.loveis-in-the-air.dk/digidrama/ (Sonja Thomsen) in which the works development is dependent on the weekday it is accessed at. Other works such as hypertexts offer readers a choice of links to choose from to begin a reading (e.g. Twelve Blue

    Patricia Tomaszek - 27.06.2013 - 09:53

  10. E-Poetry 2013 to be Held at Kingston University

    An announcement of the E-Poetry festival with extended information.

    Patricia Tomaszek - 27.06.2013 - 11:45

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