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  1. The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature

    Archiving electronic literature and the challenges raised by this task is a subject of discourse and action as well as a formative force in shaping the emergence of electronic literature as field of scholarly study. The ELO Visionary Landscapes Conference in 2007 dedicated a keynote position to a panel on the topic of preserving electronic literature with archivists from leading universities, and the panel was a cornerstone of discussion at the conference and beyond. The current proposal for a panel on the topic seeks to continue the conversation while extending it to voices not usually included in critical conversation about archiving— artists whose work is selected for preservation. What kinds of experiences are involved in collecting and handing over one’s oeuvre to an archivist? Does this experience affect the practice (artistic and otherwise) of future creation? Are there specific aspects of these questions and their answers that are specific to the digital nature of the objects?

    Audun Andreassen - 10.04.2013 - 11:21

  2. Cave Writing: Reshaping Writing at Brown

    In the spirit of engaging Robert Coover's contributions to the electronic literature field (one of the conference aims) and simultaneously looking at the cutting edge of our field, this panel will discuss the groundbreaking Cave Writing project that Coover has initiated at Brown. It will feature the two primary faculty the project has had over the last eight years (Coover and Cayley), two of the students who have been involved in organizing the project and creating work (Wardrip-Fruin and Gorman), and one of the critics who has looked at this work most seriously (Raley). Topics will include the history of the literary work done in the Brown Cave, the unexpected power of two dimensional typography in three dimensional space, experiences of embodied interaction and spectatorship in combination and tension with literary reading, the role of non-textual images, animation, and sound in the Brown Cave experiments, and others.

    Audun Andreassen - 10.04.2013 - 13:33

  3. Process-Intensive Fiction

    Unlike digital poetry, which has pursued process-intensive directions throughout its history, the dominant directions of digital fiction make relatively light use of computational processes. Whether one looks at the traditions of hypertext fiction, interactive fiction, or video games, the primary model is a set of connections (traveled in different manners) between largely static chunks of language. This panel explores a set of alternatives to this model. The suggested potential panelists include the author of the first book on this topic, published in 2009 (Wardrip-Fruin); one of the authors of Facade, the first fully realized interactive drama (Mateas); the creator of Curveship, a new interactive fiction tool that introduces discourse-level variation as a first-class parameter (Montfort); a prominent author, commentator, and tool builder (Short); the author of Blue Lacunae, a vast, highly variable interactive fiction (Reed); the creator of new algorithms for literary variability based on conceptual blending (Harrell); and the author of the mainstream game industry's most ambitious project in this space, Far Cry 2 (Redding).

    Audun Andreassen - 10.04.2013 - 13:39

  4. Speculation: An Alternate Reality Game

    Speculation is a science fiction game directed by Katherine Hayles, Patrick Jagoda, and Patrick LeMieux that explores the greed-driven culture of Wall Street investment banks and the 2008 global economic collapse. Speculation belongs to the genre of Alternate Reality Games (ARGs). ARGs are not bound by any single medium or hardware system. Instead, these games use the real world as their primary platform. ARGs incorporate a range of media, including text, video, audio, phone calls, email, social networks, original software, and even live performance. Their stories tend to be broken into discrete pieces that players actively rediscover, reconfigure, and influence through their actions. Player networks created around ARGs are inherently social and tend to include collective problem-solving and participatory storytelling.

    Scott Rettberg - 27.04.2013 - 23:01

  5. De quelques fantasmes de la littérature combinatoire

    La publication des textes en ligne a changé nos habitudes de lecture et d'écriture, il est devenu banal de le constater. Cependant toutes les conséquences de ce bouleversement n'ont pas encore été tirées. Jusqu'à présent l'attention des chercheurs s'est surtout portée sur les nouvelles conditions de production, de diffusion et de réception du texte. De ce point de vue, l'informatique a surtout été considérée comme nouveau support, venant après le livre et remplaçant le papier, ouvrant une nouvelle ère après celle de l'imprimerie, offrant un nouveau vecteur de communication à l'œuvre écrite et instaurant de nouvelles relations entre les auteurs et les lecteurs.

    Scott Rettberg - 28.06.2013 - 17:41

  6. Hypertext, narrative, and consciousness

    This panel attempts to initiate a dialogue on the implications of hypertext between information theorists and literary theorists, writers of texts and designers of text systems. Though the panelists base their views on several years of practical work with hypertext in education, they are concerned with broader social and conceptual problems raised by this technology — its likely effect on the way we teach ourselves and others to understand texts and the way we use those texts to construct an orderly (or disorderly) world. It seems important to raise these issues at Hypertext '89 because hypertext is rapidly being recognized by humanists as a crucial and revolutionary enterprise. This recognition creates an opportunity for humanists and scientists to convene a productive dialogue which could have great significance both for hypertext and for the future of the humanities.

    (Source: ACM)

    Scott Rettberg - 29.06.2013 - 01:53

  7. Distant Readings of a Field: Using Macroanalytic Digital Research Methods to Data Mine the ELMCIP Knowledge Base

    The ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) is a human-edited, open-access, contributory Drupal database consisting of cross-referenced entries describing creative works of and critical writing about electronic literature as well as entries on authors, events, exhibitions, publishers, teaching resources and archives. The project has been developed by the Electronic Literature Research Group at the University of Bergen as an outcome of the ELMCIP project. All nodes are cross-referenced so users can see at a glance which works were presented at an event, and follow links to see which articles have been written about any given work or which other events they were presented at. Most records provide simple bibliographic metadata about a work or event, but increasingly we are also gathering source code of works, PDFs of papers and dissertations, videos of talks and performances, and other forms of archival documentation.

    Scott Rettberg - 06.09.2013 - 15:55

  8. Roundtable on remediation of French literature

    Syntonie is a project of digital review for ipad that would prefigure an anthology of French digital poetry. Only 3 works originally designed for a computer will be carried on ipad. The choose of the works, the new computing and the semiotics design will be done at the laboratory Paragraphe in relationship with the publisher. We will examine here the questions that this remediatisation asked: what is lost? What is preserved? What is changed? What balance between mediation for present audience and fidelity to the work? Are they facets of the work we can only document (semiotic representations inside the original program for instance)? Is remediatisation an act of preservation?

    All these questions will be asked in technical, semiotics, literary and publishing points of view. The project will only begin in February and we will document all the process.

    Scott Rettberg - 25.09.2013 - 10:42

  9. Conduit d'Aération : un projet de recherche et création

    Conduit d'Aération : un projet de recherche et création

    Scott Rettberg - 25.09.2013 - 11:01

  10. Débat : « Littérature numérique : chercher le texte ! »

    Débat : « Littérature numérique : chercher le texte ! »

    Scott Rettberg - 25.09.2013 - 11:12

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