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  1. Migration as Translation: Moving Figurski to the Web

    Migration as Translation: Moving Figurski to the Web

    Richard Holeton - 07.06.2021 - 01:28

  2. Someone, Somewhere, with Something: The Origins of Figurski

    This essay by the author of Figurski at Findhorn on Acid documents the origins of this hypertext, from its first iteration as a print-based short story to its current version for the web.

    Dene Grigar - 07.09.2021 - 18:22

  3. Migration as Translation: Moving Figurski to the Web

    "Traduttore e traditore." [The translator betrays.]

    Migrating an early hypertext novel originally created with proprietary software programmed in C and published on a removeable disk, to HTML5, CSS3, and JavaScript for the World Wide Web, as we have done for Richard Holeton’s Figurski at Findhorn on Acid, is an act of translation—one involving not only the translation of its code, but also of its interface design and its functionality. As such, translation impacts our experience with the work, ultimately betraying it as some aspects of it becomes lost in the effort to make it found by a new audience. In a digital translation aimed at restoring access to a work that has become technologically obsolete, the gain is so much greater than the loss. In the case of Figurski, especially, it means that we can now again read one of the most unique and quirky interactive novels of the early 21st Century.

     

    Dene Grigar - 07.09.2021 - 18:39

  4. The Distinctive Quality of Holeton's Hypertext Novel

    This essay by Michael Tratner provides both a historical account of the public reception to Figurski at Findhorn on Acid and critical commentary about it.

    Dene Grigar - 07.09.2021 - 18:45

  5. The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved

    Building on his PhD research, Gamasutra's longtime columnist (Ernest Admas) explores the ways in which game narrative is still problematic, testing theories and solutions, and offering potential suggestions based on years of research and thought. Source: Gamastutra

    Daniel Johannes Flaten Rosnes - 23.09.2021 - 10:36

  6. Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace

    Deemer explaining hyperdrama through his own experience as a hypertext and hyperdrama author, specifically walking through the process of developing a one act hyperdrama in Santiego. Subtitles used are “What is hyperdrama?”, “The problems of hyperdrama”, “Enter Santiago”, “A creative process in Cyberspace”, and “Hyperdrama and syberspace”.

    Heidi Haugsdal Kvinge - 28.09.2021 - 14:37

  7. The new hyperdrama: how hypertext scripts are changing the parameters of dramatic storytelling

    Deemer writes about hyperdrama by comparing it to traditional theatre, focusing on the perspective of a script.

    Heidi Haugsdal Kvinge - 28.09.2021 - 14:50

  8. Mind the Gap: Reading Literary Hypertext

    Dobson reflects on experiences and strategies of hypertext readers, by describing a “two-part study of seventy hypertext readers”.

    Heidi Haugsdal Kvinge - 29.09.2021 - 16:59

  9. Hypertext with Consequences: Recovering a Politics of Hypertext

    At first glance, it can be difficult to understand what hypertext, a technology, has to do with social and political issues of gender and identity. After all, given adequate resources and training, anyone can create and use a hypertext authoring system. And while problems of differential access to resources and training are pressing, they are often viewed as better belonging to the social realms of education and resource allocation than to those of hardware and software; they do not impinge on the design of hypertext systems except peripherally -- or so the argument goes.

     

    Introduction retrieved from https://cyberartsweb.org/cpace/ht/greco1.html

    Kine-Lise Madsen Skjeldal - 03.10.2021 - 21:35

  10. Siren shapes: exploratory and constructive hypertext

    The hypertext of the Web is not the hypertext imagined by Vannevar Bush, Doug Engelbart, or Ted Nelson—as reading these authors makes clear, the Web edition ismuch more limited. Understanding the limitations of the Web’s hypertext is not simply an occasionfor complaint, however. It helps reveal the potential that still lies within the hypertext concept, untapped by mainstream new media. In the following essay, Michael Joyce gave a name to animportant distinction between two types of hypertext environments—those that are “exploratory”and those that are “constructive.” His distinction maps onto significant differences between theenvironment in which we currently experience the Web and the ideas of early hypertext creators,while also usefully describing other areas of new media, helping reveal both limitations and opportunities.

     

    Introduction by Michael Joyce.

    Retrieved from https://www.academia.edu/28657834/Siren_shapes_exploratory_and_construct...

    Kine-Lise Madsen Skjeldal - 04.10.2021 - 12:15

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