The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved
Critical Writing
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1999
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Abstract (in English):
Building on his PhD research, Gamasutra's longtime columnist (Ernest Admas) explores the ways in which game narrative is still problematic, testing theories and solutions, and offering potential suggestions based on years of research and thought. Source: Gamastutra
Critical writing that references this:
Title | Author | Publisher | Year |
---|---|---|---|
Literary Gaming | Astrid Ensslin | The MIT Press | 2014 |