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  1. Les 12 Travaux de l'Internaute / The 12 Labors of the Internet User

    In this piece, the internet user is regarded as the Hercules of the Internet. Often, he has indeed the impression to have to achieve Herculean labours. It can be a question of blocking popups which keep coming when one would like to see them disappear (the Lernean Hydra), cleaning the inbox of its spam (the Augean Stables), driving away the advertising banners (the Stymphalian Birds) or retrieving specific information (the Belt of the Queen of the Amazons)... This work draws upon the mythology of everyday life. It does not consist in showing the tragedy of existence, but in transforming our daily activities into a myth. It is consequently a question of experiencing technology in an epic - but also humoristic - mode.

    (Source: Author's description)

    Serge Bouchardon - 21.09.2010 - 12:00

  2. Halo

    Halo is composed of four interactive video projections using very powerful high resolution video projectors and four computers with an infra-red remote visual sensing system for viewer interaction. On each screen is visible a number of figures. Each figure is individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques.

    Each figure is individually interactive and the viewer is fully modelled within the interactive system. A gravity well forms around each viewer, attracting flying figures into their orbit. When the viewer approaches the screen the figures are 'pulled' down to earth, where instead of flying they walk in direct interaction with the viewer. A number of interactive texts using generative grammars, based on the textual works of William Blake, are visible on each screen.

    (Source: Project description from Biggs's site)

    A book about the work is available (essays by Jim McLellan, Sean Cubitt, Steven Bode and Stuart Jones) from Film + Video Umbrella

    Simon Biggs - 21.09.2010 - 12:00

  3. Oracle

    Oracle is a voice recognition and interpretive grammar based interactive performance artwork. The performer's speech, a series of questions posed by the audience, is acquired and presented in a digital projection. The computer system reads the acquired and collective texts, as they are layered upon one another, and generates answers to each question using a word from each of the prior questions.

    Simon Biggs - 21.09.2010 - 12:07

  4. University of Bergen, Program in Digital Culture

    Digital Culture (called Humanistic Informatics until August 2009) is the study of social, cultural, ethical and aesthetic aspects of Information and Communication Technology. Our main focus is digital arts and culture and the interaction between culture and technology. In our studies of digital culture we emphasize that theoretical, historical and analytical approaches to understanding digital culture must be accompanied by a practical understanding of the technology. Though the group has changed names three times, it is one of the oldest groups with a curriculum in humanities computing in Europe, established in 1985.

    Scott Rettberg - 17.10.2010 - 19:33

  5. Iakttagarens förmåga att inngripa

    English title: "The watcher’s ability to interfere." Probably the first hypertext written in Swedish.

    Scott Rettberg - 19.10.2010 - 00:48

  6. Trope

    Trope creatively intervenes in the ways that readers engage with literary texts by creating a virtual environment that is conducive to and assists the experience of reading the poetic text. The physicality of the text itself is key. Poems and short stories are repositioned rather than illustrated in spatialized, audio and visual format/s not possible in “real” life. In the trope landscape, Second Life users can negotiate their own paths through each creative environment and for example, fly into a snowdome, run through a maze in the sky, listen to a poem whispered by a phantom pair of dentures, or stumble upon a line of dominos snaking around the bay. Trope aims to expand writing networks and further develop the virtual literary community.

    (Source: Auithor's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 09.12.2010 - 01:12

  7. afternoon, a story

    Afternoon was first shown to the public as a demonstration of the hypertext authoring system Storyspace, announced in 1987 at the first Association for Computing Machinery Hypertext conference in a paper by Michael Joyce and Jay David Bolter.[1] In 1990, it was published on diskette and distributed in the same form by Eastgate Systems.

    The hypertext fiction tells the story of Peter, a recently divorced man who one morning witnessed a deadly car crash where he believes his ex-wife and son were involved. He cannot stop blaming himself as he walked away from the accident without helping the injured people. A recurring sentence throughout the story "I want to say I may have seen my son die this morning" where [I want to say] is one of many lexias built into a loop which causes the reader to revisit the same lexia throughout the story. The hypertext centers around the car accident, but also reveals the multifarious ways of the characters' mutual promiscuity.

    Jill Walker Rettberg - 05.01.2011 - 12:33

  8. Twelve Blue

    Published in 1996, “Twelve Blue” is a work by Michael Joyce that has been considered the first hyperlink story of its kind. The story is devised in 8 different bars, and all relate in some way to the color blue. He sets us with minor and major characters and keeps us going through the bars. You are able to click through different links and some of them leads you to pictures, while the rest lead you through more and more of the story. Each story focuses on an object of some kind or some character. The backdrop and text is a dark and a light blue and there is a side bar with a picture of different color bars that look more like stars.The language in “Twelve Blue” is very concise and to the point. It is simple and is placed with a unique purpose. Even however simple the language may be, it tells a thrilling story of lust, memory, and consequences within its contents. Keeping it laid out like a map, the language and story tells of a drowning, a friendship, a boy and a girl, etc. and keeps resurfacing through a web of memories and pictures through the years or days of our lives. Each character is connected in some way and the story keeps you engaged until the end.

    Jill Walker Rettberg - 05.01.2011 - 12:44

  9. The Company Therapist

    An early web-based collaborative fiction writing project, where contributors played the role of employees at a large computer company who all see the same therapist. Ran from 1996-1999, and was billed as a collaborative hyperdrama. Produced by Christopher and Olga Werby, but many more authors contributed.

    Jill Walker Rettberg - 05.01.2011 - 13:30

  10. Diagrams Series 6: 6.4 and 6.10

    Diagrams Series 6 is the latest in a life-long series of Diagram Poems, the earliest experimentations for which began in 1968. Although I have been making interactive works since 1988, Diagrams Series 6 is actually my first work written in a fully interactive way: from beginning to end in one interactive environment where the word object is playable at every stage of its development, from temporary unassembled scrap all the way to its final location in a finished piece. This environment is part of an ongoing project which I call Hypertext in the Open Air, implemented in a programming system called Squeak. It allows the works to be played on all popular computing platforms, including Macintosh, BSD, Linux, and Windows. Diagrams Series 6, consisting of the works 6.4 and 6.10, strives to return to the intense diagrammicity of some of my earlier non-interactive works, Diagrams Series 4 and Diagrams Series 3. The diagram notation acts as a kind of external syntax, allowing word objects to carry interactivity deep inside the sentence. Interactivity, in turn, allows for juxtapositions to be opened so that the layers in cluster can occupy the same space and yet be legible.

    Patricia Tomaszek - 11.01.2011 - 12:42

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