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  1. The New Gamified Social

    How many friends do you have? How many followers? How many people have liked your recent post or video? How many shares or how many re-tweets did that post have? And then ultimately what is the total score? How influential are you?

    These are questions that might not be openly asked but are always on social media users’ minds. Constantly looking after their “scores” and checking on the popularity of others’, users today clearly show that in the social networking world numbers matter. Numbers reveal how sociable users are, how popular their sayings are, how interesting their everyday life appears to be. High scores depend on the content, or rather the virtuosity of the user behind the content; on the way moments, actions and thoughts are captured, expressed and uploaded, in proper timing with a readiness for timely interaction.

    Elisabeth Nesheim - 27.08.2012 - 15:07

  2. R3/\/\1X\/\/0RX - an artist's presentation

    This is an artists' presentation of the project R3/\/\1X\/\/0RX (remixworx) as a case study for Remediating the Social Conference.

    R3/\/\1X\/\/0RX, the blog, began in November 2006 as a collaborative space for remixing digital art, visual poetry, e-poetry, playable media, animation, photography, music and texts. Since then it has grown to include more than 500 individual works of media, many strewn about in comment areas. Where possible, each new piece is remixed, literally or conceptually, from others on the blog and linked to the appropriate page(s). New work is welcome too because R3/\/\1X\/\/0RX needs to be fed. Source material is made available and all media is freely given to be remixed. Thus, the project has no single author.

    Elisabeth Nesheim - 27.08.2012 - 16:32

  3. Curating the MLA 2012 'Electronic Literature' Exhibit

    What follows is an explanation of the logic underlying this idea of curating the "Electronic Literature" exhibit and a rearticulation of our curatorial statements, viewed now in retrospect. Dene Grigar begins by introducing our underlying views and includes her revised statement for "Works on Desktop." Lori Emerson follows with her statement on "Readings and Performances;" Kathi Inman Berens ends the essay with her statement on "Mobile and Geolocative" works.

    Source: from the article (3)

    Patricia Tomaszek - 28.08.2012 - 22:14

  4. Datorn som poetiskt bollplank

    Datolyrik. Vill du ha hjälp att skriva digital poesi kan du googla på ”poetry generator”. Så enkelt var det inte när Theo Lutz skänkte världen dess första datordikt 1959. I en ny bok gör Chris Funkhouser en arkeologisk expedition från datordikternas barndom ända in i framtiden.

    Patricia Tomaszek - 05.09.2012 - 19:55

  5. Aya Karpinska and Daniel C. Howe

    This case study was originally prepared for, but does not appear in, New Directions in Digital Poetry (New York: Continuum, 2012); see http://newdirectionsindigitalpoetry.net

    Source: footnote 2 to the article

    Patricia Tomaszek - 06.09.2012 - 22:54

  6. Cybertext Poetics: The Critical Landscape of New Media Literary Theory, A Review

    Cybertext Poetics: The Critical Landscape of New Media Literary Theory, A Review

    Patricia Tomaszek - 09.09.2012 - 22:21

  7. V sieti strednej Európy: nielen o elektronickej literatúre: /In Central European Network: not only about electronic literature:/

    This international collective monograph brings an understanding of the problematic of changes in artistic communication in the context of the cultural practices of the post-digital era and simultaneously asks new questions about it. This book presents the keystones of electronic literature research that are based, among others, on the digital character of the text, on multisensory reading, playfulness, hypermediality, experimentation and Internet communication. Its aim is also to map digital literature in the cultural environment of Central Europe. Researchers from Slovakia, The Czech Republic, Poland, Slovenia and Croatia collaborated on the publication. The monograph is a printed textual tapestry of various approaches, theories and perspectives that communicate among themselves, react to each other and together clarify the structure that literature personifies in the new media realm.

    Contributions by Zuzana Husárová, Jana Kuzmíková, Gabriela Magová, Mira Nabělková, Andrzej Pająk, Katarina Peović Vuković, Mariusz Pisarski, Michal Rehúš a Jaroslav Šrank, Janez Strehovec, Bogumiła Suwara, Jaroslav Švelch

     

    Source: publisher's information

    Zuzana Husarova - 21.09.2012 - 20:42

  8. E-Borges: Stuart Moulthrop’s Victory Garden

    This essay analyses Stuart Moulthrop’s Victory Garden (1991), a singular hyperfiction within the context of hypertextual narratives released during the 90s. Taking into consideration the campus novel and anti-war novel themes, I focus my reading on the technological mediation of war and the intertextualization of Jorge Luis Borges’ short story “El Jardín de Senderos que se Bifurcan” (1941). Therefore, I argue that Victory Garden is an appropriation and recreation, via a digital medium, of several Borgesian motifs and his beloved metaliterary theme: the labyrinth.

    Jill Walker Rettberg - 24.09.2012 - 11:24

  9. Workshop on Curating and Exhibiting Electronic Literature

    Blog post about the Workshop on Curating and Exhibiting Electronic Literature held in Bergen in October 2012.

    Scott Rettberg - 02.11.2012 - 12:15

  10. The ELO and Two E-Lit Exhibits

    After introducing the Electronic Literature Organization and some ways to
    characterize the concept of e-lit, I describe two small exhibits that
    worked well by taking the opportunities offered by two different contexts:

    Codings, an exhibit at the Pace Digital Gallery, Pace University, New
    York. Curated by Nick Montfort. Featuring work by Giselle Beiguelman;
    Commodore Business Machines, Inc.; Adam Parrish; Jörg Piringer; Casey
    Reas; and Páll Thayer. Gallery directors, Frank Marchese and Jillian
    Mcdonald. February 28 - March 30, 2012.

    Games by the Book, an exhibit at the Hayden Library, MIT, Cambridge,
    Massachusetts. Curated by Clara Fernández-Vara and Nick Montfort.
    Featuring work by Douglas Adams, Steven Meretzky, and the BBC; Charlie
    Hoey and Pete Smith; Jon Thackray and Jonathan Partington; and the
    Singapore-MIT GAMBIT Game Lab. September 7 - October 8, 2012.

    Jill Walker Rettberg - 02.11.2012 - 18:08

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