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  1. They Were There When the Noise Started

    How does the human voice haunt our technology? This piece explores the idea of voice as contagion and the “sonic spectre”—a concept connected to how sound has infiltrated our technologies in surprising and magical ways. A path is traced from poltergeist events and the talking dolls of Thomas Edison into the work of Richard Gagnon, inventor of the Votrax text-to-speech synthesizer. The Votrax voice, modelled on Gagnon’s own, spread through electronic music and pop culture, clandestinely weaving itself into the music of Kraftwerk, educational robots, and classic arcade games. The soundtrack makes use of samples recovered from a Votrax speech board and archival recordings discovered within the speech synthesis archives at the Smithsonian Institution. These same samples have also been time-stretched into ambient tones. 

    [Source: The New River]

    Amanda Hodes - 07.06.2022 - 21:33

  2. Dante's Academia

    Dante's Academia is a web-based narrative game, made by Julia Sebastien. The story follows the protagonist who is trying to reach the Ivory Tower in hopes of making their parents proud. The overall game is filled with metaphors. The ivory tower, as an example, is a metaphorical place where people are "happily" cut of from the rest of humanity. Meanwhile, Dante here is a refference to Dante Alighieri, an Italian poet, writer and philosopher, who is known for his depictions of Hell, Purgatory and Heaven.

    To put it simply, game's protagonist is trying to reach the top of the academy (heaven = the ivory tower). To achieve that, the character has to go through hell, which in this case is a dark forest, a shady club (filled with temptations), a burning maze and a military training ground.

    Amanda Hodes - 07.06.2022 - 21:40

  3. Kinesics of Letters

    Four video letters sent once a month. The letters consist of visual and generative poetry from the trapped situation where we had to find new ways to be humans between virtual and actual reality.

    Poems take a closer look at different intermediate states of everyday life, repetitions and small things that took vague form in isolation.

    Kinesics of Letters mixes the tradition of handwritten letters, text art and divergent aesthetics, made with p5.js and video manipulation.

     

    [Source: The New River]

    Amanda Hodes - 07.06.2022 - 21:44

  4. At Nightfall, the Goldfish

    “At Nightfall, the Goldfish” is an interactive digital story, exploring the new possibility of computational technologies to present the nonlinear narrative. This writing applies the first person for each character telling their life experience. Each chapter is closely related to another. There are many symbols of life and death, indicating the topic of metempsychosis in this piece. Readers are provided with full freedom to decide the reading order and to interpret.

    The story applies several narrative strategies, including maze narrative, circular method, and leaping strategy. The author designs the surreal plot with entangled interlinks on purpose. One more layer is set in the digital form with interaction, creating the atmosphere and revealing the underlying implication.

    The interface utilizes code for interaction and a shader based on a jQuery Ripples plugin to create the water wave effect. The author tries to break the limitation of the online reading experience by creating the bridge between vision and tactile sense. The water wave also has multiple meanings as a vital sign of the intervening substance for the circle of life.

    Amanda Hodes - 07.06.2022 - 21:49

  5. CAPTCHA Poem@

    This CAPTCHA Poem@ belongs to a larger “oleatory” poem/project titled “Mar y virus / Virus and the Sea,” in which humans, poetry and technology intersect to address the COVID pandemic. The original CAPTCHA acronym is therefore transferred into a new ontology of inclusion and exchange, redefined as “Completely Automated Public test to Tie Computers and Humans as Allies.”  Under a constant expectation of “not touching,” this new paradigm also allows for both distance and connection, a paradox not exempt from anxiety within an environment under siege.

    [Source: The New River]

    Amanda Hodes - 08.06.2022 - 16:44

  6. Garden

    Garden is a web based art game inspired by The Garden of Earthly Delights by Hieronymous Bosch.  Garden explores the complexity of the modern moral landscape, collapsing the mortal world and afterlife, through animated drawings and symbols.

    [Source: The New River]

    Amanda Hodes - 08.06.2022 - 16:51

  7. Motto

    Motto is a playful, one-of-a-kind adventure—an interactive novella that uses thousands of tiny videos to tell the thousand-year tale of a kindhearted spirit named September. Part ghost story, part scavenger hunt, Motto finds a way to be both documentary and fiction—incorporating participants’ lo-fi, unstaged footage into its own emotional narrative. It’s like a mirror ball that refracts its audience’s imaginations, rearranging the way they look at the world.

    Amanda Hodes - 09.06.2022 - 01:09

  8. Anti-Temporal Letters

    Anti-Temporal Letters emerges from a line in the opening sequence of Janelle Monae’s music video for “Q.U.E.E.N.”. The line refers to a “Time Council and Living Museum”, a fictional organization dedicated to the capture and exhibition of time-traveling rebels. Anti-Temporal Letters riffs on this concept, imagining what those rebels may have communicated to each other across space and time. This work is interactive and not each experience is the same.

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 01:19

  9. Every tongue, that wound my heart

    In “Every tongue, that wound my heart,” you can click on each country to hear the portion of its anthem which uses the corporeal words “heart” and “eye.” As you move across each country, its anthem continues to play until, eventually, the layering of anthems creates an overwhelming dissonance.

    [Source: The New River]

     

    Amanda Hodes - 09.06.2022 - 01:25

  10. Binary

    Binary is a generative text, which explores a non-binary body inhabiting a binary medium. Using a structure inspired by Christopher Strachey’s Loveletters and Allison Knowles’ House of Dust, the algorithm builds each line of text from words/phrases selected from a list of options. However, unlike its inspirations, which select randomly, Binary iterates through all 1,512 possible permutations one by one. After a line of text is rendered, the resulting pixels on screen become cells in John Conway’s zero-player game Life. The animation state is stored in a database so that each viewer picks up where the last viewer left off. The current timecode is displayed at the bottom of the title screen.

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 01:28

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