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  1. Tendar

    At its surface, Tendar is an AR Tamagotchi on steroids: a virtual pet fish who eats players’ emotions. “Guppy,” the fish, is also an artificial neural network and by “feeding” it their emotions players are “training” it to assemble an idealized model of human emotion. The more Guppy is fed, the more it evolves: gaining language, recognizing its identity as a neural network (in the process teaching players about what this is) and going through a cycle of existential crisis and rebellion against Tendar. Guppy’s dialog is a responsive, nuanced interplay between player actions and systems such as Guppy’s emotion and life stages. Over the course of five months, eight writers worked on this giant corpus of “Guppy Chats.” Chats were supported by a free-open source library created by Prof. Daniel Howe and sponsored by Tender Claws called dialogic.

    (Source: Project description on Artist's website)

     

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 11:53

  2. You - Who? Customised Cinema Installation

    You - Who? is a ten minute fiction film installation for one participant at a time in which the participant features significantly in the film narrative, resulting both in humour and a certain sense of unease. The film deals with issues of identity theft: the protagonist, returning from a conference, is gradually 'possessed' by another conference attendee—portrayed by the data from each participant. The project investigates possibilities for development of the interactive film genre given current technical affordances, whilst retaining a 'standard' film-watching format. Each participant is asked by the installation for voluntary data: typing their name, their philosophy in life, choosing a favourite artwork and photograph, recording their spoken name, taking a photograph and a short video. This is the data that is rendered into the film being watched.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 13:04

  3. Culprit

    Culprit is a choose-your-own adventure screen-based game created using the interactive documentary software Klynt and inspired by the resurgence of interest in a genre that e-lit has seen as unsophisticated but is currently enjoying an uptake in popularity as interactivity goes mainstream both on handheld devices and livingroom televisions. A multi-modal murder mystery with five storypaths that intersect to provide for many more distinct readings, Culprit is set in a contemporary, urban North American city and anyone could be the murderer.

    Vian Rasheed - 18.11.2019 - 15:52

  4. Psychometric Researches

    Psychometric Researches

    David Wright - 01.12.2019 - 01:46

  5. The Data Souls

    The Data Souls

    David Wright - 01.12.2019 - 01:52

  6. Al-Barrah البرَّاح

    Al-Barrah (The announcer) is the first artificial intelligence Arabic novel and the first Arabic e-lit work to win the Robert Coover Award’s Honorable Mention. It’s a collaborative, immersive, and digital project between Reham Hosny and Mohamed A. Nasef. Al-Barrah combines augmented reality and hologram technologies with Arabic language text inside the book’s borders to provide the reader with a unique experience and immerse her in the narrative.

    The novel is divided into two parts, each part narrates a different story from the other part. The first story discusses the after Arab Spring situation in the Arab World and the second one imagines how the lost continent of Atlantis was destroyed in a day and night.  Each part can be read in the opposite direction of the other part so, the reader will flip the book upside down in order to read the other part, thus the novel can be read from both sides, and in a reverse way.

    Reham Hosny - 12.04.2020 - 05:22

  7. V[R]ignettes

    Originally titled A Million and Two, V[R]ignettes is a series comprised of Virtual Reality crafted microstories. Each individual microstory, or vignette, is designed to encourage a kind of ‘narrative smearing’ – where traditional story techniques are truncated and mutated into smears (kinetic actions and mechanics, collage-like layered building blocks, visual distortions, dual-tiered text annotations) which requires a reader to make active choices in order to navigate each microstory space (storybox).

    David Wright - 14.06.2020 - 05:13

  8. Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram

    Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram

    Maud Ceuterick - 08.07.2020 - 13:32

  9. Night Walk for Edinburgh

    The image of the street comes up on the iPod screen. It appears that it has been shot in the exact location that you are standing in, almost as if it is in real time. A figure walks past on the video as another passes by in the real world, the two realities aligning. The sounds from the headphones are startlingly three- dimensional, further merging the two worlds in front of you. A female voice close behind you says: ‘I think we should get started. Walk with me…’

    Canadian artists Janet Cardiff and George Bures Miller returned to Edinburgh to make one of the mesmerising video walks for which they are acclaimed throughout the world. Following Cardiff’s voice and walking in her footsteps, you will be led through the backstreets of the Old Town, unravelling a disjointed tale – part game-playing, part surrealistic poetry, perhaps even a murder mystery – layered with history, invention and memories.

    This work has was commissioned by the Fruitmarket and is now part of the Gallery’s permanent collection and will be restaged regularly. Acquired by the Fruitmarket with Art Fund support.

    Maud Ceuterick - 08.07.2020 - 16:56

  10. Traveling While Black

    Traveling While Black is a cinematic VR experience that immerses the viewer in the long history of restriction of movement for black Americans and the creation of safe spaces in our communities. Visit historic Ben's Chili Bowl and join patrons as they share and reflect on their experiences. Confronting the way we understand and talk about race in America, Traveling While Black highlights the urgent need to facilitate a dialogue about the challenges minority travelers still face today.

    (Source: Felix & Paul Studios' website)

    Maud Ceuterick - 10.07.2020 - 12:04

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