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  1. First and Second Waves of Indian Electronic Literature

    In her seminal book Electronic Literature: New Horizons for the Literary (2008), Katherine Hayles historicizes electronic literary works as first generation and second generation published before and after the advent of Web respectively. In addition to this, Leonardo Flores, in his essay “Third Generation Electronic Literature” (2019), defines three waves of electronic literature. He discusses the electronic literary works, which are mostly hypertext, kinetic and text-based, published between 1952 and 1995 as first generation, the multifaceted features of second generation works started after the rise of Web in 1995 and continues to the present. Third generation works encompass of social media networks, apps, mobile and Web API services began around 2005. These works have made important contributions to understanding the field of Western electronic literature. On the other hand, scholars have discoursed about the non-western electronic literary works and emphasised about their generations.

    Shanmuga Priya - 11.06.2022 - 21:46

  2. A Physical Book

    A Physical Book makes a digitized book “physical” by rendering it in a simulated space where properties like gravity, friction, and velocity all apply. The program randomly perturbs the letters, then takes a snapshot at a point in time, re-assembling the images into a new, “un-digitized” book.

    Maya Zalbidea - 21.06.2022 - 16:27

  3. Spencer Chang

    Spencer Chang

    Jill Walker Rettberg - 27.06.2022 - 18:30

  4. Kelsey Chen

    Kelsey Chen

    Jill Walker Rettberg - 27.06.2022 - 18:31

  5. 8-bite

    Artist description: This is a game created by spencer and kelsey for the 8th issue of taper, a computational poetry magazine. The idea is a subversion of the classic pacman, where instead of eating food, the player eats words to make their own poem. The words come from a very limited word bank, but because they are curated to be multipurpose, the limited word set and constraints of movement on the grid provide a lot of fun playability. Play around! Your poems will save automatically (local to your browser) and you can optionally submit them to the public gallery.

    Jill Walker Rettberg - 27.06.2022 - 18:32

  6. Looking Back while Moving Forward: The Case of Concrete Poetry and Sankofa

    This article considers the intersection between African oral tradition and electronic literature by exploring the potential of Sankofa to interact with concrete poetry in an electronic space. Sankofa is an example of the Adinkra, a set of symbols that were originally created and used by the Akan in West Africa. These symbols have literary value which this article looks at in ways similar to concrete poetry; examining Sankofa as concrete poetry in an electronic context enables a simultaneous dovetailing with as well as convergence from oral and print based modes of engaging with the text: aspects of oral tradition influence this exploration. 

    Jill Walker Rettberg - 27.06.2022 - 18:53

  7. IVAN CALLUS

    IVAN CALLUS

    Shanmuga Priya - 28.06.2022 - 00:16

  8. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0

    This experimental essai is written in performative awareness of the challenges of tone in electronic literature. It is a developing piece and will appear in writethroughs, readthroughs, playthroughs (the sous rature mark seems appropriate) elsewhere.2

    Shanmuga Priya - 28.06.2022 - 00:18

  9. Niels Brügger

    Niels Brügger

    Shanmuga Priya - 29.06.2022 - 00:33

  10. University of Waterloo

    University of Waterloo

    Shanmuga Priya - 29.06.2022 - 00:39

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