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  1. Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience

    In this habilitation thesis I report on over 30 years of creative research in the visual arts. I conducted and analyzed three selected experiments to cast light on the artistic process. In a body of work entitled Paris Réseau/Network I explored the possibilities of networked art using protocols and instructions. I developed this in several stages. Originally designed as a performance, it quickly developed beyond the real-time experience to take charge of its own archives. The second chapter describes the making of Partially Buried University, an interactive 3D environment, and reflects on my implication in a collective research project involving artists, scientists and industrialists. In the third experiment, the goal was to test protocols developed by other artists. As a pedestrian, I followed the paths traced by these artists, and as cartographer I represented and situated these experiences. Finally, with a view to interpreting the “field data,” in the last chapter I outline the problems that underlie all these practices.

    Jill Walker Rettberg - 24.09.2020 - 21:21

  2. Writing games: Collaborative Writing in Digital-Ludic Spaces

    This dissertation examines how social network site (SNS) platforms enhance writers’ experiences of pleasure and play in the process of writing together. My primary site of study is Protagonize.com, a SNS that encourages member-generated collaborative creative writing. Correlating Bakhtin’s theory of utterance, Huizinga’s understanding of play, and Wittgenstein’s concept of language games, I argue that Protagonize.com allows writers to engage in writing practices where authorship becomes inherently collaborative, context adapts to users’ needs, and the social-dimension of language emerges.

    Solange Saballos - 26.09.2020 - 18:02

  3. Flight of the CodeMonkeys

    In “Flight of the CodeMonkeys,” you play a servile programmer who must correct code for a tyrannical AI.  In this futuristic dystopia, the AI System has control over everything — everything, that is, except its own code. To make necessary corrections or changes to its code, it needs an army of codemonkeys following its directions to the last bit.  However, as you sweat, attending to its many requests, you begin to wonder if the code you are correcting is all that benign.  When you are contacted by the Resistance, an anonymous faction poised against the System, your suspicions grow.  On the other hand, all you really want is to finish your code work so you can start your vacation with your romantic interest: marta. With each coding error you make, your vacation moves further and further away. It has been said that code holds deep meaning for its readers. This code is as meaningful as it gets, for it holds the fate of its protagonist codemonkey.

    Scott Rettberg - 02.10.2020 - 14:41

  4. Amazing Quest

    An adventure game about a wander's attempts to return home, involving imagination and chance.

    Nick Montfort - 16.10.2020 - 01:49

  5. A Storm in 2K

    These variable couplets are composed of language collected from multiple ship’s logs recording a storm in the North Atlantic 6 February 1870. The logs were consulted at the National Meteorological Library and Archive at the Met Office in Exeter, UK.

    J. R. Carpenter - 21.01.2021 - 18:52

  6. Proquest

    Proquest

    University of Bergen Library - 08.02.2021 - 13:55

  7. Ear for the Surge

    Ear For The Surge is designed to be heard. A work about rage, inspired by Homeric hexameter and coronavirus. Spoken word, stitched together, woven into layers of pain, inequality and sadness. 

    Text from internet search terms developed after hearing constant news, constant cries for help, and raging people. 

    Found text became the basis for an ongoing hexameter, sound, and video. 

    (Source: Author's description)

    Irene Fabbri - 08.02.2021 - 18:28

  8. Poemas no meio do caminho

    Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript in 2008 and published on CD-ROM in 2012

    Rui Torres - 21.02.2021 - 16:55

  9. brin cadeiras

    Textual engine, animation, based on texts by Salette Tavares and lexicon by Salette Tavares and Fernando Pessoa. Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript (2010)

    Rui Torres - 21.02.2021 - 16:59

  10. Húmus Poema Contínuo

    Textual engine based on ‘Húmus’ by Herberto Helder (1968) and Raul Brandão (1918). Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript (2008)

    Rui Torres - 21.02.2021 - 17:50

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