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  1. PRY

    Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. PRY is a book without borders: a hybrid of cinema, gaming, and text. At any point, pinch James’ eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

    (Source: http://prynovella.com)

    Daniela Ørvik - 22.01.2015 - 14:49

  2. Faceless patrons

    ‘Faceless patrons’ is an installation that documents stories used by Internet scammers in so called ‘overpayment check scams’. Scammers use scripted stories to reach their victims, yet when correspondence continues story worlds start to evolve. We wanted to take a closer look on these ‘419-fiction’ cybercrime stories, ‘419’ relating to the criminal code in Nigerian law that deals with fraud. While we were aware of the fact that we are dealing with scammers, we use a fictional character and narration to investigate how the scammers react to various turns in the plot. The story takes the form of e-mail correspondence where two characters are involved; one art patron created by the scammers and our fictional artist ‘Anna Masquer’. The scammers posed identity is often based on either identity theft or a confusing mix of several existing individuals, giving them the opportunity to remain faceless and anonymous. The installation setup consists of five photo-frames hanging on a wall. Each frame connects to a correspondence with a scammer and holds a photograph and a fake check that was received as an advance payment for Anna Masquers’ photos.

    Andreas Zingerle - 05.03.2015 - 14:25

  3. My Own Alphabet

    “My Own Alphabet” is a motion poem about disorder, learning new things, forgetting details and seeing from new and different perspectives. The poetry may look jumbled to you, but the author does not see it that way. Aleatory Funkhouser is a ten year old student from the USA who is interested in experimental poetry.

    Jill Walker Rettberg - 18.05.2015 - 22:51

  4. Typomatic

    Since January 2013, ALIS performing arts company, Serge Bouchardon and Luc Dall'Armellina, researchers and authors, and some students from the University of Technology of Compiègne have been actively involved in a research on the Poésie à 2 mi-mots (we could say in english : Two Half-Words Poetry or Between the lines Poetry, or Along the Lines Poetry or Cutting Edge Poetry...). This specific Poetry is an artistic practice based on special games with the shapes of letters, invented by Pierre Fourny (from ALIS). Pierre Fourny cuts words horizontally, peels them, reverses them. He shows words emerging from other words. Given than the human brain cannot devote itself to such a graphic and linguistic computational exercise, Pierre Fourny imagined a program to do so, at the very beginning of 2000. Since, the Poésie à 2 mi-mots has inspired shows, exhibitions, films, books, produced by ALIS and its partners, most of the time in a kind of handmaking way (using papers, objects, videos), making the audience forget that software was being used. In 2013, the idea was to develop the Poésie à 2 mi-mots using digital media. This project was named Separation.

    Jill Walker Rettberg - 18.05.2015 - 23:06

  5. Poetracking

    Poetracking is a work of digital literature created by three students respectively studying graphic design, digital technologies and journalism. It was developed during the Erasmus intensive program “Digital Literature” organised by Philippe Bootz and held in Madrid in 2014. Poetracking's homepage encourages you to draw a tree within the interface by using a simple drawing software, providing built-in tools such as colour and line width. Shortly after your drawing is finished, a poem appears on the screen. Then, after a while, the poem disappears and you are redirected to a database in which all previous drawings and poems are stored, including your newly generated poem. As innocent and simple as it may look, this project draws in fact from the Baum personality test (sometimes called tree test) created by psychoanalyst Charles Koch, which is meant to bring out a patient's main personality traits and emotions by analysing the way he or she represents a tree on a sheet of paper.

    Jill Walker Rettberg - 18.05.2015 - 23:13

  6. The Secret Language of Desire

    The Secret Language of Desire (2015) is an electronic literature app exploring the narrative and touchscreen affordances of digital tablets. Merging 27 ultra-short chapters with interactive animations and sound, The Secret Language of Desire traces a woman’s journey from everyday life into a landscape of sensuality and desire. Every chapter of The Secret Language of Desire contains elements to enrich the narrative – objects can be touched, triggering animations and sound, or images can be rubbed off, revealing hidden contents.

    The Secret Language of Desire differs from Heyward’s early works by emphasising textual content over image, sound and interactivity, reworking the balance of multimedia elements into an electronic literature form that is predominantly textually-driven. The project was supported by funding of $15,000 in 2014 from the Australian Government through the Literature Board of the Australia Council for the Arts, its arts funding and advisory body.The work includes mature content and themes. It was produced for iPads and was available in the AppStore from 2015 to 2018.

    Megan Heyward - 04.08.2015 - 12:21

  7. The Computer Wore Heels

    The Computer Wore Heels is an interactive book app for the iPad that shares the little known story of a group of female mathematicians, some as young as 18, who did secret ballistics research for the US Army during WWII. A handful of these human 'computers' went on to serve as the programmers of ENIAC, the first multi-purpose electronic computer. The app is based on the documentary film Top Secret Rosies: The Female Computers of WWII (LeAnn Erickson 2010), and aims to bring this story to younger students in the hopes of giving today's teens role models that might encourage them to study math, science and computer science. The app's design resembles a girl's diary from the 1940's with the narrative unfolding as an adventure story. Readers may access primary research documents such as original WWII era letters, photographs and mathematical equations actually completed by the story's subjects. There are also numerous audio and video clips that expand on story plot points or events.

    (source: Kid e-Lit booklet)

    Hannah Ackermans - 04.08.2015 - 12:42

  8. Moomin, Mymble and Little My

    The fascinating story of Moomin, Mymble and Little My comes alive in this new interactive storybook. Shake, rotate, swipe and tap the screen to discover the fabulous animations hidden on each page. You can listen to the narration or read the story yourself to your children. See what happens as Moomin travels through wonderfully illustrated adventures with his friends. Amazing interactive content and funny sound effects make the magical journey so exciting your children will enjoy this classic Moomin story over and over again. original illustrations and story by Tove Jansson eye-catching animations and funny sound effects amusing interactions on each page read-aloud narration (Source: http://www.spinfy.com/products/applications/the-book-about-moomin-mymble...)

    Hannah Ackermans - 29.08.2015 - 18:02

  9. Taro at the Center of the Earth

    The Taro at the Center of the Earth iPad application is a digitized version of the popular Finnish childrens’ author Timo Parvela’s first book about the character Taro (2010). The story is about a little boy and a bear’s journey to the center of the Earth, and is delightfully illustrated by Jussi Kaakinen. Taro makes use of point-and-click adventure game conventions to create an experience which is still quite close to a print book, but it manages to evoke more of a sense of exploring a fictional space than turning print pages by its unusual use of the spatial screen space. The individual panes follow each other either seamlessly in horizontal or vertical directions, depending on the movements of Taro and his bear friend, so there is no strong division between parts of the work, as is the case with book pages. The scrolling illustrations, which are only partially under the user’s control, help the user to identify with Taro in his exciting adventure, perhaps allowing for a tighter experience of emotion and immersion in the story.

    Hannah Ackermans - 30.08.2015 - 15:07

  10. Alla barns rätt

    Children’s literature can include non-fiction texts, and this app, developed by Spinfy, is an example. It is a creatively retold version of the The United Nations Convention on the Rights of the Child Rights in a way that is aimed at young children. Each spread is read aloud, and when the reader touches one of the illustrations, a sound is heard, or the speech bubbles that many illustrations have are read out. For instance, the page explaining that all children have the right to privacy shows a girl with a diary, and when you touch the diary, a voice whispers: “Ssh, don’t tell”. The app is an adaptation of a picture book Pernilla Stalfelt’s wrote and illustrated in 2010. (source: ELO 2015 Conference Program and Festival Catalog)

    Hannah Ackermans - 30.08.2015 - 16:58

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