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  1. RA-DIO

    In 1993 the first Italian hypertext novel, Ra-Dio, was published on floppy-disk along with a print edition. Lorenzo Miglioli aimed to break traditional schemes of Italian literature exactly as Sex Pistols’ punk renovated musical panoramas in the 70's. Thus, this work has not been corrected on its orthography aspects and it has some obscene and disturbing content, that had their ultimate success in the group of Italian writers named “Cannibali”, founded later on. “RA-DIO, 1993, was thought as a readymade […] Ra-Dio has to be kept closed, in its cellophane, that one is the exhibited work. Literary, construction of fiction and theory-fiction, parallel worlds and often alternative words [...] doesn't try to express the unexpressible. In case, to unexpress the expressible.” The Great Hypertext Swindle, «Neural», 1994

     

    Giovanna Di Rosario - 06.05.2012 - 20:06

  2. Entropy Edition

    Entropy Edition

    Johannes Heldén - 20.05.2012 - 12:03

  3. Almost Goodbye

    (Author's description:) Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural generation that can be added to a hand-authored story to produce something both computationally interesting but still narratively sound. The resulting narrative, about a scientist leaving Earth forever and saying her final goodbyes, generates “satellite” sentences that color the narrator’s description and perception of her conversations based on the choices made by the player in prior conversations and other player-influenced contextual cues.

    Aaron Reed - 20.06.2012 - 19:27

  4. Natural History

    An interactive animation (depicting a map of islands and a stretch of the sea) is screened on top of a model of an archipelago. The numbers on the map that signifies the waters' depth are clickable, for each number a short poetic text emerges. When clicking one of the islands, the screening goes dark and the selected island is lit with a green light. A longer text-animation is played. The texts are like notes from a distant future, with elements of slow violence, something lurking beneath the surface. The spectator chooses beginning and endpoint in the viewing - depending on how much time you give the piece the underlying storyline becomes clearer. It is nearly impossible to experience the work identically two times, to follow the same sequence of numbers.

    Johannes Heldén - 30.06.2012 - 19:00

  5. Hitchhiker's Guide to the Galaxy

    The interactive fiction version of the immensely popular book series by Douglas Adams.

    Jill Walker Rettberg - 16.09.2012 - 20:48

  6. Lair of the Marrow Monkey

    Lair of the Marrow Monkey

    Scott Rettberg - 18.10.2012 - 15:25

  7. Kvinden ved siden af

    This is the story of two women whose souls switch bodies during their surgery after a traffic accident they were both involved in. The story is told in a standalone iPad app, narrated in part by the sister of one of the women and in part through a series of documents that the sister finds or is given: the doctor's report of the surgery, emails and chat transcripts from people reacting to the soul-swapping, and various other Although the story is entirely linear, the illustrations and the feeling of opening documents on the screen make this short story well suited to the tablet reading environment. The style of writing is humorous and at times somewhat caricatured, though also raising large questions about identity and mortality.

    Jill Walker Rettberg - 27.01.2013 - 21:18

  8. Radiant Copenhagen

    A collaborative fictional description of a future Copenhagen told in descriptions of places on a satellite map of Copenhagen. The title is a play upon the PR organisation Wonderful Copenhagen. A bus tour of Copenhagen with readings from the work was organised in March 2009.

    Jill Walker Rettberg - 01.02.2013 - 13:40

  9. Radiant Copenhagen

    "Klokken fem samme morgen havde en organisation ved navn Radiant Copenhagen udsendt en pressemeddelelse, hvori de udgav sig for at være en nystartet underafdeling af selvsamme Wonderful Copenhagen og bekendtgjorde, at en replika i overstørrelse af den tidligst kendte udgave af arten homo sapiens, Jing Chang-kraniet fra Kina, skulle vikariere for havfruen, mens hun var nede hos kineserne. »En fantastisk idé, som måske kunne skabe lidt røre i andedammen,« som en talsmand fra Radiant Copenhagen formulerede det. Er det billedkunst? Litteratur? Performance? Det er gudskelov det hele på en gang og med garanti noget fjerde. At ville skelne er fuldstændig at overse hybridens potentiale. Men allerede som elektronisk kunst og litteratur repræsenterer det, takket være sit kæmpe omfang og sin gennemarbejdede form, et meget ambitiøst forsøg i dansk sammenhæng. " -Sitert fra Christian Yde Frostholms rapport on Radiant Copenhagen: http://cyf.dk/klumme/etvirkeligtparal.html Medvirkende: Maja Zander, Kaspar Bonnen, Stig W Jørgensen, Palle R.

    Sissel Hegvik - 29.04.2013 - 15:27

  10. DNA: A Digital Novel

    Taking the concept of identity theft to its logical conclusion, DNA is an interactive, Web-based novel set in the year 2075, in a future where genetic clones are commonplace and the unique identity of any individual is protected only by tacit consent. Detailing a year in the life of a clone who begins plotting to take on the identity of one of his "code partners," the novel includes a series of hyperlinks to real and fictional Wikipedia entries that provide a peek into the dystopic future of economic, agricultural, cultural, social, and political systems. Influenced by a range of electronic and experimental literary works published over the last fifteen years, DNA presents a non-linear narrative that allows each reader to select his or her own narrative path though the novel and to explore the text's connection to other fictional and non-fictional texts published on the Web. The networked architecture of the project enables the reader to not only construct and engage with the narrative world of the novel itself but with other narrative worlds that exist outside of the novel.

    Jill Walker Rettberg - 12.06.2013 - 13:38

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