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  1. Sheila Carfenders, Doctor Mask, & President Akimbo

    VR novel for Oculus Rift

    Sheila Carfenders, Doctor Mask & President Akimbo is a novel translated into virtual reality (for Oculus Rift) – a political fable of robots, sex work, hallucinogens and the consequences of power. The viewer is transported through mental hospitals, taxis, hotels and palaces mostly on rails, but with some space to explore the scenes in sandbox mode, enabling an encounter with hundreds of archival photographs and pencil sketches and found audio from across asia. The narrative – disturbing and comical and haunting and revelatory – is encountered through the spoken word of a single narrator.

    Experience the troubling, bizarre and absurd life of Sheila Carfenders, a 22-year-old mental patient who is abducted by her abusive San Francisco psychiatrist, Doctor Mask. With the Oculus Virtual Reality system, go with Doctor Mask as he takes Sheila to an impoverished Asian country decaying from a violent insurgency. The Mask hopes to build his own experimental psychiatric institution after making deals with the corrupt regime’s delirious leader, President Akimbo.

    Sheila’s fate?

    Unexpected amid a coup.

    Erik Aasen - 22.09.2016 - 15:25

  2. Untrace

    Détrace est un court récit interactif sur le thème de la trace.

    Un personnage se penche à la fois sur les traces dont il/elle dispose dans la vie et sur celles qu’il/elle laisse.

    Le récit est l’occasion d’un jeu sur les traces numériques laissées par le lecteur/la lectrice,
    volontairement et involontairement, ainsi que sur celles laissées par les autres lecteurs/lectrices.

    Source: http://i-trace.fr/detrace/

    Susanne Dahl - 13.10.2016 - 15:24

  3. MATTERS, Electromagnetic Poems

    Artist’s Statement:
    When materials that support texts change, the content could be affected. This installation is a physical reflection on how the materiality could affect the text.
    From ceramic tiles to displays, each new supporting material has opened new possibilities for writing.
    MATTERS, seeks to write through the manipulation of electromagnetic fields with new raw materials instead of the screen.
    Sensitive components to these fields will be placed on three acrylic drawers (45 x 30 x 15 cm). Each drawer allows different reading times, interactions and experiences.
    (Source: http://elo2016.com/jose-aburto-olezzi/)

    Susanne Dahl - 18.10.2016 - 17:17

  4. Sonic Immersions and Sculptures

    Artist Statement:

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place
    through a series of adolescent and teenage memories of people, places, and events.
    This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.
    Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant;
    Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog.
    This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    (Source: http://elo2016.com/tony-vieira/)

    Susanne Dahl - 18.10.2016 - 17:19

  5. Beads of Orange Glass

    Artist’s Statement:

    Beads of orange glass is a wordless storytelling game. two players with different but equal roles collaboratively shape the space within the game.

    Players modify the world: planting trees, causing falling stars, altering the weather, eroding the landscape in real time, growing moss.
    Players also alter themselves: becoming deer, birds, or even trees.

    Rather than focusing on narrative, the game presents players with a combinatorially rich textural space to explore. As they wander this permutation space together, players find pocket universes to linger in.

    Each time you play the game creates a new generated world and a random set of characters and verbs to use.

    (Source: https://lorenschmidt.itch.io/beads-of-orange-glass)

    Susanne Dahl - 27.10.2016 - 10:11

  6. The Listeners

    The Listeners is a linguistic performance, installation, and Amazon-distributed third-party app or skill – transacted between speakers or speaker-visitors and an Amazon Echo. The Echo embodies a voice-transactive Artificial Intelligence and domestic robot, that is named for its wake-word, Alexa. The Listeners is a custom software skill built on top of this infrastructure. The Listeners have their own interaction model. They listen and speak in their own way – as designed and scripted by the artist – using the distributed, cloud-based voice recognition and synthetic speech of Alexa and her services.

    (Source: shadoof.net)

    Jane Lausten - 26.09.2018 - 15:38

  7. Drone Pilot

    Drone Pilot is a work of voice/sound poetry about a person who becomes part of a huge impersonal war machine, connected to a network of power and violence, which ultimately erases the person's individuality. My work is focused on the entanglement of humans and machines. I'm interested in how a mind can be imprinted with digital logic, and how digital and human memory can extend each other. I perform my work with just my voice, without electronics, but electronics are always present, in the aesthetics of the performance and the electrical currents of the body.

    (Source: Author)

    Ana Castello - 16.10.2018 - 18:07

  8. Just for the Cameras

    Just for the cameras is a one direction fan fiction.

    Ole Samdal - 26.11.2019 - 20:25

  9. AVATAR/MOCAP

    AVATAR/MOCAP was presented at the ELO 2016 conference under the Aritst Talks & Lunch headline.

    Ole Samdal - 26.11.2019 - 21:40

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