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  1. Gestural Manipulation and Digital Poetics

    Presents a semiotics of gestures, using many examples from online advertising and electronic literature. The act of clicking is in itself an act of interpretation in these works. 

    Scott Rettberg - 06.10.2011 - 15:50

  2. Writing with Images: Toward a Semiotics of the Web

    Writing with Images: Toward a Semiotics of the Web

    Meri Alexandra Raita - 23.10.2011 - 10:44

  3. Hypertext Syntagmas: Cinematic Narration with Links

    Christian Metz's semiotic analysis of cinema is described in relation to hypertext narrative. Connections between film narrative syntagmas and hypertextual syntagmas are explored, with an emphasis on the contextual and pragmatic nature of these structures. (Source: abstract in journal)

    Jill Walker Rettberg - 16.11.2011 - 12:04

  4. Electronic Poetry: Understanding Poetry in the Digital Environment

    This study has as its main research object the new forms of poetry based on informatics and it is located in the fields of critical theory, hermeneutics, semiotics of the text and digital culture.

    These new forms emerging from the meeting of poetry and informatics are collectively called Digital Poetry. Digital poetry – also referred to as E-poetry, short for electronic poetry – refers to a wide range of approaches to poetry that all have in common the prominent and crucial use of computers or digital technologies and other devices. Digital poetry does not concern itself with the digitalization of printed works, it relates to digital texts. This work studies only electronic poems created to be read on the computer accessible online. It offers the close-readings of 35 e-poems in 5 different languages (English, French, Italian, Portuguese, and Spanish).

    Eric Dean Rasmussen - 19.03.2012 - 08:16

  5. Textuality and Graphic Novels: Identity, Influence and Adaptation in V for Vendetta and Beyond

    This paper presents a multimedia/hypertext/PowerPoint presentation that focuses on the graphic novel V for Vendetta by Alan Moore and David Lloyd and the 2006 adapted film version of V for Vendetta, directed by Andy and Larry Wachowski. This presentation addresses the history of graphic novels and looks at recent trends in the medium, compares two scenes from the graphic novel with the film, and weaves in theoretical concepts such as the relationships between text and image, the use of simulation and semiotic analysis. Other issues discussed include the use of theatrics, masks and constructed identity in both texts. Finally, the presentation concludes with a look at the future of graphic novels and a call to further academic studies of this emerging textual medium and its growing life in virtual online forms.

    (Source: Author's abstract, 2008 ELO Conference site)

    Scott Rettberg - 09.01.2013 - 10:12

  6. The Heuristic Value of Electronic Literature

    What makes electronic literature interesting for researchers?
    Maybe not its artistic and literary value, but rather its heuristic value.
    Indeed electronic literature not only permits previous media to be reexamined (paper for instance), but it also allows several well-established notions to be questioned (cf. figure above) such as:
    - narrative in narratology;
    - text in linguistics and semiotics;
    - figure in rhetorics;
    - materiality in aesthetics;
    - grasp in anthropology;
    - memory in archivistics;
    - literariness in literary studies…

    Exploiting the heuristic value of electronic literature has two consequences:
    - an evolution of some notions in certain scientific disciplines, and maybe of the disciplines themselves;
    - a revealing effect regarding both digital technology and interactive and multimedia writing.

    Audun Andreassen - 14.03.2013 - 15:51

  7. Reclaiming the 'Golden Age': The Second Person in Digital Fiction

    Since the demise of the 'Golden Age' of literary hypertext (Coover 1999) and the theoretical debates surrounding online and offline electronic literature that followed in its wake, the study of digital fiction in particular has undergone a significant paradigm shift. Recent research has moved from a 'first-wave' of pure theoretical debate to a 'second-wave' of close stylistic and semiotic analysis. While the theoretical intricacies of second-wave digital fiction theory have been well debated (e.g. Ciccoricco 2007, Ensslin 2007, Ensslin and Bell 2007, Bell 2010 forthcoming), the discipline and practice of close-reading digital fiction require a more systematic engagement and understanding than offered by previous scholarship.

    Audun Andreassen - 20.03.2013 - 10:12

  8. Closer again!

    A semiotic appoach of animated figures in The Dreamlife of letters by Brian Kim Stefans. In many research works of these last years (for example in my book Matières textuelles sur support numérique, 2007), I tried to circumscribe the stylistic features of digital literature. More specifically, I aimed to identify the processes by which “figures of animation” and “figures of manipulation” in e-literature defamiliarize the conventions of digital discourse. In a recent article (“Digital literature - a question of style”, Reading moving letters, ed. Simanowski/Schäfer/Gendolla, 2009), I have already presented a close reading of The Dreamlife of Letters by Brian Kim Stefans; in order to characterize the textual animations in this work, I had recourse to traditional figures of speech (apocope, metathesis, etc.). The result was a large catalogue of figures - a “taxonomic explosion”.

    Audun Andreassen - 10.04.2013 - 11:46

  9. Formalisation d’un modèle fonctionnel de communication à l’aide des technologies numériques appliqué à la création poétique

    This work develops a theoretical model of the communication which is established in e-poetry between an author and a reader by use of two computers. One is used to create the work and the other to read it. The files are transmitted with a CDROM.

    We make first a diachronic study of the field. It shows that conceptions gradually evolve. The study of visual forms shows that the mind representation of the system made by the actors are important in this communication.

    The model of linked text is purposed. The concept of text depends upon the global representation of the situation for each actor. This model is developed in cognitive and semiotic approaches. The notions of texte-à-voir, texte-écrit and texte-lu are introduced.

    Scott Rettberg - 28.06.2013 - 17:02

  10. Raum, Raumsprache und Sprachräume

    Raum, Raumsprache und Sprachräume

    Patricia Tomaszek - 04.07.2013 - 16:42

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