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  1. The Routledge Companion to Experimental Literature

    The Routledge Companion to Experimental Literature

    Eric Dean Rasmussen - 09.05.2012 - 08:25

  2. Entre Ville: this city between us redux

    Hypermedia essay about Entre Ville, a work of digital literature created by J. R. Carpenter, commissioned, in 2006, by OBORO, a Gallery & New Media Lab in Montreal, on the occasion of the 50th anniversary of the Conseil des arts de Montreal.

    J. R. Carpenter - 09.05.2012 - 13:34

  3. Creativity is something for hairdressers - so what is it for writers? Why the differentiation of 'literature' and 'writing' is obsolete, and what the Internet has to do with it

    I will try to make a blend between the notion of "creative writing", which is typically American (and doesn't exist in most of continental Europe), and the discourse of creative industries, which is typically European, and try to stab the notion of "creative" a bit as a kind of helpless placeholder for something that, for whatever reason, is no longer called literary or artistic. So, referring to Kenny Goldsmith, it's not about a dichotomy creative/uncreative, but what's questionable about the concept in the first place. If we shift the issue from an idealist to a materialist perspective, then the difference between creative/literary writing and common writing has always been arbitrary.

    The critical edition of Kafka, which now includes the documents he wrote for his insurance company, is a good example, as are earlier examples of published letters, diaries etc. Foucault's criticism of the the notion of the oeuvre, whether it would include scraps and laundry bills or not, seems quite backwards to me. The actual difference has been one of published and non-published writing, with publishing being (for technical and economic reasons) controlled by an industry.

    Eric Dean Rasmussen - 14.06.2012 - 16:38

  4. Über Literatur und Digitalcode / Digital Code and Literary Text

    "This paper is based on the general (yet disputable) assumption that the theoretical debate of literature in digital networks has shifted, just as the poetic practices it is shaped after, from perceiving computer data as an extension and transgression of textuality (as manifest in such notions as "hypertext'', "hyperfiction'', "hyper-/ multimedia'') towards paying attention to the very codedness - i.e. textuality - of digital systems themselves."

    Original text by Florian Cramer, retrieved from https://www.netzliteratur.net/cramer/digital_code_and_literary_text.html

     

    Johannes Auer - 05.11.2012 - 22:23

  5. Blending the Crossword with the Narrative: An Examination of the Storygame

    Interactive narrative cannot be understood as only literature or as only game, nor even as a combative relationship between the two. Narrative-oriented "games" are neither novel nor movie, but they are likewise significantly different beasts than conventional, competitive games. They rather draw elements from both. We will come to terms with the concept of the storygame by examining the historical role of games in stories and stories in games to come to understand how the two forms combined into the modern storygame, focusing on the key traits of interactivity and immersion.

    Scott Rettberg - 07.01.2013 - 22:47

  6. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material and Mental Environments

    In two essays, “Toward a Semantic Literary Web” (2006, ONLINE at http://eliterature.org/pad/slw.html) and “Electronic Literature as World Literature” (2010, Poetics Today), I set out a project for identifying literary qualities and marking literature’s present transformations within new media. The idea in these essays was to discern aesthetic and communicative qualities that I felt could be carried over to the present (e.g., Goethe’s and Marx’s unrealized call for the formation of a world literature “transcending national limits”), and those that could easily go missing (e.g., the materially bounded object whose aesthetic can be recognized and repeated by a generation of authors in conversation with one another).

    Scott Rettberg - 27.04.2013 - 23:06

  7. Lanseringsseminar for rapporten Litteraturen i digitale omgivelser

    Launch event for Øyvind Prytz's report on literature in digital environments.

    Jill Walker Rettberg - 18.06.2013 - 12:04

  8. Storyspace 1

    Storyspace, a hypertext writing environment, has been widely used for writing, reading, and research for nearly fifteen years. The appearance of a new implementation provides a suitable occasion to review the design of Storyspace, both in its historical context and in the context of contemporary research. Of particular interest is the opportunity to examine its use in a variety of published documents, all created within one system, but spanning the most of the history of literary hypertext.

    EDITOR'S NOTE: This paper is interesting for the technical background it provides on many often-analysed works of electronic literature.

    Jill Walker Rettberg - 28.06.2013 - 14:49

  9. Cybertext: Perspectives on Ergodic literature

    The influential book that introduced the terms cybertext and ergodic literature was first written as a PhD dissertation. See the entry for the book for details and references.

    Jill Walker Rettberg - 29.06.2013 - 21:35

  10. Ce livre qui n'en est pas un: le texte littéraire électronique

    Un texte littéraire électronique est écrit en code et ne peut exister sous forme imprimée. C’est une forme spécifique qui existe depuis la création dans les années 1970 des jeux d’aventures textuels (Willie Crowther et Don Woods, Adventure). Elle s’est développée de par l’exploitation de liens hypertextuels (Shelley Jackson, Patchwork Girl), d’éléments hypermédias, et s’oriente à présent vers la sophistication croissante des moyens mis en œuvre pour que le lecteur participe à la création de l’œuvre (Stuart Moulthrop, Pax). Le rapport entre jeux et textes reste très fort, au point que certains arguent que les jeux d’ordinateur actuels sont des œuvres littéraires électroniques. La forme est hantée par la fragilité de ses supports, et son économie semble reposer sur la gratuité.

    Jill Walker Rettberg - 02.07.2013 - 15:10

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