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  1. Ring Camera Pandemic Log

    The Ring™ Camera Pandemic Log is an experiment in speculative surveillance, imagining what Amazon's smart doorbell cams see during the novel coronavirus lockdown, from the camera's glitchy perspective.

    Mark Sample - 25.06.2020 - 21:59

  2. Say Their Names

    "Say Their Names!"
    We heard the chants, and saw these words on countless signs and shirts.

    "Say Their Names!"
    This is our response, to speak the names of thousands of Black, Asian, Hispanic, and Native Americans brutalized and murdered by police actions, or while in police custody.

    "Say Their Names!"
    We make no judgement regarding these victims' guilt or innocence, or whether they deserved death. That decision was made by police officers across the country. Perhaps because these victims were not white, police officers were prone to callousness. Eager to brutalize and murder. Sanctified in their ability to do so.

    "Say Their Names!"
    Racism and unchecked police brutality have killed thousands of men, women, and children across America. Many of these deaths were never fully reported, so we can call them only "Unidentified Victims." Still, we speak of them to keep their memories alive.

    David Wright - 06.07.2020 - 12:41

  3. Magpiiie

    Magpiiie is a work of digital poetry that explores the pursuit of 'success' and other materialistic things.

    Written and developed by Andy Campbell and Judi Alston, the piece uses photo-scanned twigs and branches fused with repeating lines of poetry and spoken word audio to create a tightly-woven 'nest' that can be explored using the mouse and your mouse’s scroll wheel. Uncover the shiny objects wedged into the surface of the nest to release the poem.

    The piece also works on high-end mobile devices (phones, tablets) and Windows touch-enabled laptops/monitors.  

    Andy Campbell - 15.07.2020 - 12:43

  4. In the Middle of the Room

    In the Middle of the Room came about as a live sampling improvisation with composer, vocalist, and poet Elisabeth Blair during a residency at the Atlantic Center for the Arts. In my live sampling improvisations, I partner with one or more acoustic musicians and I bring software I created, which cannot make sound on its own: it can only capture sounds from my partner in improvisation, live in the moment of performance, and transform them into something new, to reintroduce to the performance. This highlights the liveness of the listening experience, as the audience recognizes the mediated copy of sounds the human performer just made, at once noticing how the copy lacks aura (after Benjamin) and also adding value, retrospectively, to the original moment now past. Listeners can then hear the sampled sound gain a new aura of its own as it transforms and acts as an independent voice in the improvisation, influencing the performance and the human performer in turn.

    hkv014@uib.no - 02.09.2020 - 10:39

  5. WHY ARE WE LIKE THIS? (WAWLT)

    Why Are We Like This? (WAWLT) is an AI-augmented digital story construction and collaborative, improvisational writing game in which two players write a story in a pastiche of the cozy mystery genre, with support from a simulation-based AI system that operationalizes character subjectivity.

    Anika Carlotta Stoll - 02.09.2020 - 10:42

  6. Scrolling Landscapes

    Scrolling Landscapes (2020) is a three-channel work of net art that explores the relationship among nostalgia and our perception of technologically mediated landscapes. For the virtual iteration of the ELO 2020 conference, the work will be presented in a web format with three continuously running video channels. Each film in the series was created by appropriating footage of speedruns of older 8-bit video games and then editing together their scrolling landscapes to produce unfolding Rorschach patterns of gameworlds. These landscapes have then been corrupted using glitch techniques to generate psychedelic abstractions that rapidly accelerate through two-dimensional space. With each film in the series, the same landscape is multiplied and arranged so that the scrolling patterns become increasingly complex. Through the viewer’s interfacing with these retro visions of technology, the web version serves to challenge the knowledge that underlies our perception of scrolling motion.

    Iben Andreas Christensen - 02.09.2020 - 10:50

  7. Retelling The Tell-Tale Heart

    Retelling The Tell-Tale Heart is an interactive audio / touch game based on Edgar Allan Poe’s original short story The Tell-Tale Heart, a first-person narrative that describes a murder. The installation is a recreation of Poe’s story that questions ambiguities inherent in the classic story. The exhibition highlights how interactive artists can reconstruct original story elements to create a new work as well as ways to encourage interaction with digital games without using screens, controllers, headsets, or other common interface elements.

    Martin Sunde Eliassen - 02.09.2020 - 11:48

  8. Mexicans in Canada

    Can text in digital space take us everywhere on the human map? This digital poem re-assembles a sentence spoken by Gabriel Iglesias on the documentary series Inside Jokes (2018) — 'And the next thing you know, there’s Mexicans in Canada.' The poem moves its reader across the world, through countries and territories, among its citizens, crossing borders. Nations and their demonymic forms are collected from Wikipedia. The script is written in p5.js.

    Mads Bratten Myking - 02.09.2020 - 16:09

  9. The Singularity

    The Singularity is a web-based AI narrative system that demonstrates the ethical issues, hidden biases and misbehavior of emerging technologies such as machine learning, face tracking and big data. The system tracks users' eye positions through a webcam, and continuously feeds users directly into their eyes with infinite Reddit posts containing the latest progress in AI along with random news and ads. By visualizing eye trajectories over time, it suggests possible misuses and dangers of all-pervasive data tracking. The near-invisible operations underpinning the technologies could bring visible and fundamental changes to the society, leading the world to a "technological singularity" in which technology governs all aspects of human society. This work consists of three sub-systems:
     

    Rebekka Ruud Rostrup - 02.09.2020 - 17:45

  10. Cosmonet Games

    Cosmonet Games are a set of digital games that are designed around the idea of an indirect branching narrative. That is, instead of a player making direct choices on the game story (choosing to take the path to the left, saying no to the king, etc.) the player makes the inconsequential choices of everyday life that define the player character’s personality. The story then evolves based on the small choices, having them influence the big, uncontrollable events of the main story.

    Eirik Herfindal - 02.09.2020 - 20:59

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