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  1. Vpoem14

    Animated poem written in VRML. Part of a series of Virtual Poems, or Vpoems. Original website is no longer available, but the poem is viewable as a video stream.

    Jill Walker Rettberg - 28.06.2013 - 13:29

  2. The Child

    DESCRIPTION FROM CRITICAL COMMONS: The materialization of text in an urban landscape is nowhere more in evidence than in French designer Antoine Bardou-Jacquet's video for Alex Gopher's The Child. Bardou-Jacquet's all-textual rendering of New York city borrows its basic concept from Jeffrey Shaw's Legible City project from the late 1980s, while stripping narrative volition away from the viewer. Whereas Shaw's project allows reader-users to simulate moving through geographically and architecturally correct streets of Amsterdam, Manhattan, or Karlsruhe on a stationary bicycle while reading the text of a story mapped onto buildings in the city, The Child delivers a high-speed chase through the streets of New York City with both landmarks and people rendered as all text. The tension that exists in these works hinges on the conflict between real and constructed environments, as well as the insistent interplay of surface and depth.

    Jill Walker Rettberg - 28.06.2013 - 22:20

  3. Mahasukha Halo

    Mahasukha -- the Nepalese Buddhist concept of transendence through erotic experience.

    Mahasukha Halo -- snapshots, pleas, and confessions from a future world of alien sex and alien gods, where humans do the dirty work and put on the dirty shows. Lost missionaries, sex addicts, hyacinth men, and post-millenium religious fanatics poulate these street scenes where sex and religion are polyvalent, and body parts proliferate. (Source: Eastgate)

    Mahasukha Halo is a mysterious science fiction hypertext that reveals a disturbing picture of a futuristic world where people praises creatures from another planet. To satisfy these creatures, people have to do some disturbing things. The work has a console where users can navigate through the work, see links and save their reading progress.

    Jill Walker Rettberg - 02.07.2013 - 13:20

  4. In the Image of the Text

    An endless textual fiction is generated, freely inspired by the writings of Alain Robbe-Grillet. Certain words in the text are sent to a search engine and images are returned and inserted into the text.

    Original 2003 work appears to be offline, but there is a 2012 video installation of the same name, apparently using much of the same material.

    See also entry for this work in Rhizome: http://rhizome.org/artbase/artwork/13504/

    Jill Walker Rettberg - 26.08.2013 - 09:58

  5. A.

    A. is video reader grafted over a text generator : videos run depends on reading time of the text.

    A. is proposed as an exchange for Les Objets d'Hélène by Gwenola Wagon, who wants to transform an heritage full wtih objects into a collection of stories over each object. I exchange this text generator with an Hélène's book, La douane de mer by Jean d'Ormesson.

    A. is the last word of the fragment of the book readed by this generator. "La" is allways the begining and "A." is allways the end of the text.
    (Source: project website)

    Jill Walker Rettberg - 26.08.2013 - 10:51

  6. Robbery World

    Demo text world in the Oz Project where the player confronts an armed gunman during a convenience store robbery. Emotional and social characters for interactive drama were a key aim.

    Jill Walker Rettberg - 29.08.2013 - 15:09

  7. Reading Club

    Reading Club is a project started by Emmanuel Guez and Annie Abrahams in 2013. Eleven sessions were organized with more than 40 different “readers” in English and/or French based on text extracts from Raymond Queneau, from Mez and the ARPAnet dialogues to Marshall McLuhan, Michel Bauwens and McKenzie Wark. Guez and Abrahams experimented with different reading and writing constraints (color, duration, text-length, number of “readers”, etc.) and different performance conditions (online vs. live performance, with and without sound, etc.). In a session of the Reading Club, readers are invited to read a given text together. These readers simultaneously write their own words into this text given a previously fixed maximum number of characters. The Reading Club can be seen as an interpretive arena in which each reader plays and subverts the writing of others through this intertextual game.

    Scott Rettberg - 25.09.2013 - 11:21

  8. Two Roads Diverged

    "Two Roads Diverged" is a story of family loss and its aftermath. Using Robert Frost's famous poem "The Road Not Taken" as its metaphorical model, this interactive narrative offers brief glimpses into the paths three children take after the accidental death of their parents. The narrative also offers a view--through archetypal imagery and remote voices--of the darker side of the family's tragic past.

    (Source: Author's Description)

    Alvaro Seica - 16.04.2015 - 11:15

  9. Protect the Poet

    A web narrative which questions the role of a poet in a presidential-less country.

    Alvaro Seica - 16.04.2015 - 11:32

  10. Triggerhappy

    Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it accurately reflects, and comments upon, the electronic environment in which we live, work and play. "In effect", the artists say, "triggerhappy becomes a folly. A self-defeating environment looking at the relationship between hypertext, authorship and the individual." They cleverly recontextualise existing representations and subject them to active manipulation on the part of the viewer, who becomes an unwitting participant in a meaningless game of "info-war".

    -- Michael Gibbs, 1998

    (Source: http://www.thomson-craighead.net/docs/thap.html)

    Alvaro Seica - 26.04.2015 - 17:49

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