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  1. A Life Set for Two

    A Life Set for Two is an animated hypertext poem programmed in Visual Basic that explores the "dynamic processes of thought and memory." The story unfolds through the metaphor of two different menus––one belonging to the male narrator recounting a failed affair and other belonging to his lover, whom readers come to know only through the eyes of the narrator.

    (Source: Author's website)

    Jill Walker Rettberg - 06.12.2011 - 13:08

  2. Living Will

    To experience “Living Will,” a story-game and interactive fiction, the reader must choose to be one of the heirs of Coltan-magnate E.R. Millhouse, who has made his fortune in the Democratic Republic of Congo. While reading, the heir navigates this unique legal instrument, slowly accruing medical and legal fees, while also grabbing bequests from her fellow heirs. The piece explores the long shadow of colonialism, the conflict minerals buried in our mobile phones, and the heart of darkness of a dying imperialist seeking to extend his control beyond the grave.

    Scott Rettberg - 01.12.2012 - 13:00

  3. Trilogy

    My work with visual narrative has included installation form, book works, diptychs and billboard presentations. Using the web has allowed me to continue to expand my preoccupations with constructing rules for reading, methods of pacing and continue to explore image/text relationships. I am interested in the space between language and image.

    Trilogy is comprised of 3 image/text narratives whose themes are concerned with survival. Locale and characters are suggested by cropped fragments from mass media imagery as well as map fragments. While the images may allude to time period by photographic style or content, their function (protagonist, action, location) is directed by the text.

    Trilogy is a collaboration with Los Angeles fiction writers Rod Moore and Katherine Haake, both of whom have allowed me to reconfigure their texts.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 21:10

  4. 20% d’amour en plus

    20% d'amour en plus est un roman interactif, ouvert au lecteur qui construit l'histoire, ou les histoires. Il est source d'interprétations multiples, parfois d'ambiguïtés. Le texte n'y est pas donné, la narration jamais définitive, c'est au lecteur d'aller les chercher. [Source: http://www.olats.org/OLATS/reperes/juin98/20-25damour.shtml ]

    Dan Kvilhaug - 06.04.2013 - 14:15

  5. Apparitions inquiétantes

    Apparitions inquiétantes est un récit hypertextuel, paru en format feuilleton de 1998 à 2000. Débutant par l'assassinat d'un médecin au bord de sa piscine, l'univers diégétique du récit s'ouvre considérablement sur un panorama de personnages étranges et variés. Du contenu visuel (photographies numériques généralement altérées) s'ajoute au texte. [Source: http://nt2.uqam.ca/repertoire/apparitions_inquietantes ]

    Dan Kvilhaug - 09.04.2013 - 21:01

  6. Voyage avec l’ange

    Voyage avec l'ange est une fiction interactive qui mêle poésie et humour, délires visuels et symbolisme, créations musicales et vocales. C'est en compagnie de l'ange Gabriel, personnage principal de cette étrange et captivante aventure, ou il n'y a ni début ni fin, que nous accomplirons ce voyage, à travers des univers imaginaires peuplés d'êtres mythiques. Ce conte s'adresse à un public d'adolescents et d'adultes, amateurs de bande dessinées, de dessins animés et d'histoires fantastiques. [Source: http://www.agencetopo.qc.ca/vitrine/index.html ]

    Dan Kvilhaug - 09.04.2013 - 21:17

  7. Hypertexte

    Hypertexte

    Dan Kvilhaug - 09.04.2013 - 21:34

  8. Sc4nda1 in New Media

    At heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling.

    What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun?

    Scott Rettberg - 15.10.2013 - 11:01

  9. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  10. Hologram Will

    "Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. 
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:50