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  1. samen dichten

    samen dichten is een poëziemachine waarbij mens en computer elkaar kunnen versterken. zo ontstaat er een gedicht dat de gebruiker niet zonder computer en de computer niet zonder deze specifieke gebruiker had kunnen schrijven.
    het idee achter dit project is om poëzie toegankelijk te maken voor een breder publiek. de poëziemachine laat mens en machine samenwerken, maar belangrijker: iedereen kan zo de kracht van taal ontdekken.

    (source: http://rooslaan.nl/samen-dichten/)

    Hannah Ackermans - 13.04.2016 - 17:32

  2. Inanimate Alice Episode 6 : The Last Gas Station

    Alice is nineteen in Episode six. She's at college and working at the gas station on the outskirts of the city, striving to make ends meet. Late in submitting her college work, Alice stumbles from one crisis to another...

    Andy Campbell - 24.06.2016 - 23:39

  3. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  4. Untrace

    Détrace est un court récit interactif sur le thème de la trace.

    Un personnage se penche à la fois sur les traces dont il/elle dispose dans la vie et sur celles qu’il/elle laisse.

    Le récit est l’occasion d’un jeu sur les traces numériques laissées par le lecteur/la lectrice,
    volontairement et involontairement, ainsi que sur celles laissées par les autres lecteurs/lectrices.

    Source: http://i-trace.fr/detrace/

    Susanne Dahl - 13.10.2016 - 15:24

  5. Novelling

    Novelling is a digital novel from 2016 by Will Luers, Hazel Smith and Roger Dean and it is about fiction itself, and how we read and write it. The authors' aim is to analyze and combine the performances of reading-fiction and writing-fiction in order to create a "common system" in which the two activities work together. To make it possible, they employed three key-elements, as text, video and sound. Novelling has been written on a website using the languages of HTML5 and JavaScript and it is available on its website (novelling.newbinarypress.com). The authors created several interfaces which last 30 seconds - then, new interfaces will appear. Anyways, the user may change it whenever he/she wants just clicking on the screen. After 6 minutes, the novel restarts allowing the reader to experience a new reading direction.

    Nikol Hejlickova - 19.10.2016 - 17:17

  6. The Dying Mind

    A story about a student's struggle with their mental health and journey of self discovery. 

    This work won the 2016 New Media Writing Student Prize.

    Nina Kolovic - 02.11.2018 - 18:18

  7. How to Rob a Bank

    How To Rob A Bank is a young Bonnie and Clyde-esque love story about the mishaps that befall a young male bank robber and his female accomplice. This transmedia fiction manifests in the form of animated text conversations between the main characters, and their use of their iPhones to Google search, text, game, and use other apps on the phone as part of their capers.

    The story is an immersive experience generated through readers’ hands-on use of apps, maps, imagery, animations and audio. Bigelow’s award winning 2016 multimodal work foregrounds how social technology has become a core element of daily life, and helps us see the way that social technologies structure lived experience.

    The mirror effect of the character/reader’s use of personal devices as they read this piece makes this narrative relatable, shining light on widespread digital traversing behaviors. And yet, the storytelling is also traditional in its linear development with five sequential episodes.

    (Source: Editorial Statement, Electronic Literature Collection Volume Four.)

    Herman Hovland - 28.09.2022 - 10:55