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  1. A Noise Such as a Man Might Make

    ased on two iconic American novels, A Noise Such as a Man Might Make is a computer conflation using a well-known algorithm that has been applied to language since the middle of the twentieth century. The two source texts share many stylistic and thematic features, both narrating the ritualistic, circular struggle of a man and a boy against hostile environments. The other characters consist of the cold, hunger, physical pain, emotional pain, rain, snow, roads, and the sea. More musical than anecdotal, this novel aims to portray a certain model of masculinity held by Western society for centuries and finding a special place in warlike circumstances. A Noise Such as a Man Might Make is the history of a dying model of manhood, the now troubled paradigm of men as warriors and survivors. The book includes an Afterword by Nick Montfort.

    Scott Rettberg - 01.10.2019 - 14:52

  2. Articulations

    The poems in Articulations are the output of a computer program that extracts linguistic features from over two million lines of public domain poetry, then traces fluid paths between the lines based on their similarities. By turns propulsive and meditative, the poems demonstrate an intuitive coherence found outside the bounds of intentional semantic constraints.

    (Source: Counterpath catalog copy)

    Scott Rettberg - 03.10.2019 - 11:09

  3. A Plague Tale: Innocence

    1349. The plague ravages the Kingdom of France. Amicia and her younger brother Hugo are pursued by the Inquisition through villages devastated by the disease. On their way, they will have to join forces with other children, and evade swarms of rats using fire and light. Aided only by the link that binds their fates together, they will face untold horrors in their struggle to survive.As their adventure begins… the time of innocence ends.

    (Source: "About this game" description, Steam)

    Sturle Mandrup - 06.11.2019 - 12:39

  4. CSI: Fatal Conspiracy

    CSI: Fatal Conspiracy is a video game based on the CSI: Crime Scene Investigation television series. It is the ninth CSI game released. It was released on 26 October 2010 (along with CSI: Unsolved) on Microsoft Windows, PlayStation 3, Xbox 360 and Wii.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 20:27

  5. Poker Night at the Inventory

    Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters: Tycho from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 20:30

  6. Puzzle Agent 2

    Puzzle Agent 2 is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the sequel to Nelson Tethers: Puzzle Agent. It was released on June 30, 2011.

    Daniel Venge Bagge - 07.11.2019 - 20:44

  7. Poker Night 2

    Poker Night 2 is a poker video game developed by Telltale Games. It is the sequel to Poker Night at the Inventory and, like its predecessor, features crossover characters from different franchises.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 21:09

  8. Minecraft: Story Mode

    Minecraft: Story Mode is an episodic point-and-click graphic adventure video game developed and published by Telltale Games, based on the sandbox video game Minecraft.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 21:47

  9. Greetings from…

    "Using both the Amazon Atlas and the AWS infrastructure map as starting points, I will track and identify new AWS data centres around the globe. I also hope to initiate contact and dialogue with artists/activists within specific AWS regions in order to promote and develop tactical, subversive and creative interventions within these systems of corporate networked power."

    (Source: Schloss-Post Open Call Proposal)

    Anne Karhio - 08.11.2019 - 11:40

  10. Texts, Interfaces, and the Puzzle Element in Her Story

    Sam Barlow’s 2015 computer game Her Story is barely a game. The interface is an obsolete police database stocked with seven videotaped interviews of a woman accused of a crime, broken up into clips of between ten and ninety seconds. The game is played by typing in words to search through the clips, and the database returns only the first five videos, chronologically, that contain the query. The player pieces together the mystery at the heart of the game in whatever order they choose – the primary cue that the game provides is an initial search term, “MURDER,” – and the game is ‘over’ only when the player decides they have seen enough. As they play, the game’s interface design, along with its thematic focus on liminal and reflective surfaces, incorporates the player into a system of cognitive apparatuses. Critical responses to Sam Barlow’s 2015 video game Her Story were rapturous.

    Vian Rasheed - 11.11.2019 - 22:55

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