Search

Search content of the knowledge base.

The search found 149 results in 0.014 seconds.

Search results

  1. False Pretenses, Parasites, and Monsters

    A meditation on parasites and montrosity in American novels and hypertext fictions.

    Eric Dean Rasmussen - 15.03.2011 - 15:57

  2. Langweekend

    Launched November 21, 2005.

    Eric Dean Rasmussen - 23.03.2011 - 12:30

  3. Reagan Library

    Reagan Library is an odd mixture of stories and images, voices and places, crimes and punishments, connections and disruptions, signals on, noises off, failures of memory, and acts of reconstruction. It goes into some places not customary for "writing." I think of it as a space probe. I have no idea what you'll think.

    (Source: Author's description from Electronic Literature Collection, Volume 1)

     ***

     The piece seems to become more and more confusing as the writing continues. Demonstrates certain aspects of the writings becoming more incoherent, showing older graphic pictures of areas that seem lost, and bizarre, regarding the context of Reagan Library. The texts describe certain scenarios as well such as the Doctor asking what appears to be a patient to perform tasks involving one of the graphics, the piece goes on from the doctor's narration of the person's ability to perform the given tasks involving the image.

    ***

    Eric Dean Rasmussen - 23.03.2011 - 13:49

  4. Frame Work: A Hypertext Poem

    Frame Work: A Hypertext Poem

    Jill Walker Rettberg - 24.03.2011 - 21:53

  5. As We May Think

    As We May Think

    Scott Rettberg - 25.03.2011 - 11:31

  6. Literary Hypertext: The Passing of the Golden Age

    29 October 1999 Keynote Address, Digital Arts and Culture Atlanta, Georgia (This speech was also published in Feed in 2000.) Coover's DAC Keynote address discussed the transition from the "golden age" of narrative-driven, text-dominated hypertext fiction, mainly produced in Storyspace, to an era dominated by the practices and attention spans of the World Wide Web, and a new focus on the image.

    Scott Rettberg - 25.03.2011 - 16:18

  7. Ferris Wheels

    Ferris Wheels

    Scott Rettberg - 25.03.2011 - 23:16

  8. Charmin' Cleary

    Charmin' Cleary

    Scott Rettberg - 25.03.2011 - 23:32

  9. Planting Trees Out of the Grief: In Memoriam Robert Creeley

    "Planting Trees out of the Grief" is a lyrical essay, or work of creative non-fiction about mourning. "Planting Trees out of the Grief. In Memoriam Robert Creeley" is a ficticious story that mirrors the psychological processes of coping with mourning described in the essay.

    The hypertext will lead you through both texts as same as one goes through the process of mourning. You will go further and sometimes you realize you just stepped backwards finding yourself at the same point you were once before.

    Being at the same point (textpassage) you were once before you'll have the choice to follow new paths - or you have to go through the same until a new path (link) reveals. Sometimes people forget they were in grief and then, suddenly, they face their loss again. Therefore, I am dealing with intendend moments of recurrence. By this, you are forced to find new paths and follow other links.

    Mark Marino - 27.03.2011 - 17:52

  10. Playable Media and Textual Instruments

    The statement that "this is not a game" has been employed in many ways — for example, to distinguish between high and low culture electronic texts, to market an immersive game meant to break the "magic circle" that separates games from the rest of life, to demarcate play experiences (digital or otherwise) that fall outside formal game definitions, and to distinguish between computer games and other forms of digital entertainment. This essay does not seek to praise some uses of this maneuver and condemn others. Rather, it simply points out that we are attempting to discuss a number of things that we play (and create for play) but that are arguably not games. Calling our experiences "interactive" would perhaps be accurate, but overly broad. An alternative — "playable" — is proposed, considered less as a category than as a quality that manifests in different ways. "Playable media" may be an appropriate way to discuss both games and the "not games" mentioned earlier.

    Jörgen Schäfer - 05.07.2011 - 13:35

Pages