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  1. The Intruder

    "In Natalie Bookchin's piece, The Intruder, we are presented with a sequence of ten videogames, most of which are adapted from classics such as Pong and Space Invaders. We interact via moving or clicking the mouse, and by making whateve we make of/with/from the story. Meaning is always constructed, never on a plate. The interaction is less focused on videogame play than it is on advancing the narrative of the story we hear throughout the presentation of the ten games. The story is the Jorge Louis Borges piece The Intruder with a few changes. The female in the story is "the intruder" She is as a possession of the two closely bonded miscreant brothers enmeshed in a hopeless triangle of psycho-sexual possession with homoerotic undertones. Finally one of them kills her to end the tension between the two men. Game over. Story over. Bookchin presents an awareness of being an intruder, herself, in the (previously?) male-dominated world of videogame creation and enjoyment. The videogame paradigms are subverted, mocked, and implicitly criticized for their shallow competitive and violent nature not unrelated to the nature of the violence of the males.

    Mark Marino - 28.03.2011 - 15:45

  2. Composition No. 1

    "The reader is requested to shuffle these pages like a deck of cards; to cut, if he likes, with his left hand, as at a fortuneteller’s. The order the pages then assume will orient X’s fate.

    For the time and order of events control a man’s life more than the nature of such events. Certainly there is a framework which history imposes: the presence of a man in the resistance, his transfer to the Army of Occupation in Germany, relate to a specific period. Similarly, the events that marked his childhood cannot be presented in the same way as those which he experienced as an adult.

    Nor is it a matter of indifference to know if he met his mistress Dagmar before or after his marriage; if he took advantage of Helga at the time of her adolescence or her maturity; if the theft he has committed occurred under cover of the resistance or in less troubles times; if the automobile accident in which he has been hurt is unrelated to the theft — or the rape — or if it occurred during his getaway.

    Whether the story ends well or badly depends on the concatenation of circumstances. A life if composed of many elements. But the number of possible compositions is infinite."

    Jill Walker Rettberg - 27.07.2011 - 23:20

  3. VE3 Composition No. 1

    VE3 is a re-imagining of a book originally published in the 1960s. The book is the first ever “book in a box”, called Composition No. 1 by Marc Saporta. When we say book in a box we mean: quite literally a book that comes in a box with loose pages. Each page has a self-contained narrative, leaving it to the reader to decide the order they read the book, and how much or how little of the book they want to read before they begin again. In so many ways, Composition No.1 was published ahead of its time: the book raises all the questions we ask ourselves today about user-centric, non-linear screen driven ways of reading.

    With this in mind, we approached Tom Uglow of Creative Labs Google and Youtube to write an introduction for the book. This re-imagined edition also includes several of Salvador Plascencia’s (author of The People of Paper) drawings, looking at all the different components that make up a “typical” book. The book is designed by Universal Everything, UK-based design studio known for their interactive screen-based work.

    (Source: Publisher's description)
     

    Scott Rettberg - 07.09.2011 - 11:19

  4. Composition No. 1

    Composition No. 1 is a re-imagining of the little known classic by French writer, Marc Saporta. Saporta writes about the interconnected stories of a group of Parisians, centred around the Sorbonne. Quite literally, Composition No. 1 is made up entirely of stand alone pages. Each has its own self-contained narrative, leaving it to you to shuffle through and decide which order to read the book, and how much or little you want to read before you begin again.

    Key features:

    > Randomly shuffled pages, allowing you to play and read however much or little you want.
    > Randomized, interactive cover; slide letters around like fridge magnets.
    > Explore a typographic artwork, using the book's entire text.

    (Source: iTunes App store)

    Scott Rettberg - 07.09.2011 - 11:52

  5. Mar de Sophia

    Mar de Sophia é um conjunto de poemas virtuais apresentados em formato hipermédia, nos quais o texto animado na tela é gerado automaticamente a partir do léxico da poeta Sophia de Mello Breyner Andersen, previamente estudado em termos de frequência. Esse léxico-base, que (re)constitui a obra de Sophia, e a classifica e mapeia na rede, está indexado em listas codificadas em linguagem XML, acessíveis ao leitor de vários modos, o qual as pode alterar ou adicionar novos vocábulos ou unidades de sentido. A animação do texto está ainda inscrita na componente sonora das variações combinatórias que deste processo resultam. Sempre que uma palavra se altera, o poema activa uma busca em bases de dados de som, com leituras do texto-base de que se aproveitou a sintaxe e a estrutura formal. Desse modo, o leitor pode recriar, no eixo combinatório da linguagem, um poema de Sophia, adaptando-o ao seu gosto, bem como enviar algumas das suas realizações, tanto sonoras quanto verbais, para um servidor PHP instalado num servidor da Internet. Aí, ficam arquivadas as várias versões de todos os leitores que participam na (re)leitura do poema.

    Rui Torres - 25.11.2011 - 22:03

  6. A Night at the Cybertexts

    This electronic literary reading was arranged as short films are on a festival reel. Each of the works briefly presented in this "reel-time" event was written since DAC 2000. The authors reading came from diverse backgrounds, having begun their electronic writing endeavors in StorySpace (Jackson, Moulthrop, Strickland), on the Web (Coverley, Gillespie, Memmott, Rettberg), in cybertext poetry using HyperCard (Cayley), in commercial gaming (Swigart), and in interactive fiction forms (Montfort).

    Eric Dean Rasmussen - 10.05.2012 - 17:03

  7. Das Epos der Maschine

    This work uses pictures and sound to make it more interesting. It looks and sounds creepy. The focus of the story is the interaction between man and machine. 

    Scott Rettberg - 16.06.2012 - 21:47

  8. Beyond Original E-Lit: Deconstructing Austen Cybertexts

    This poster outlines some of the key elements of PhD research currently being undertaken in Maynooth University’s Department of Media Studies. The power provides a visual overview of The Lizzie Bennet Diaries case study and its transmedia elements, highlighting the narrative’s various entry points and potential story paths. The poster also includes some initial insights from a critical comparative analysis of The Lizzie Bennet Diaries and Pride and Prejudice, revealing the key differences between the digital and print reading experiences. Lastly, the poster outlines the planned progression of the project during the next few years, with a particular emphasis on connecting Espen Aarseth’s theories of ergodic literature and cybertexts to The Lizzie Bennet Diaries.

    Meredith Dabek - 23.08.2016 - 13:18

  9. The Inform Designer’s Manual

    Inform is a system for creating adventure games, and this is the book to read about it. It translates an author’s textual description into a simulated world which can be explored by readers using almost any computer, with the aid of an ‘‘interpreter’’ program. Inform is a suite of software, called the ‘‘library’’, as well as a compiler. Without the library, it would be a major undertaking to design even the smallest game. The library has two ingredients: the ‘‘parser’’, which tries to make sense of the player’s typed commands, and the ‘‘world model’’, a complex web of standard rules, such as that people can’t see without a source of light. Given these, the designer only needs to describe places and items, mentioning any exceptional rules that apply. (‘‘There is a bird here, which is a normal item except that you can’t pick it up.’’) This manual describes Inform 6.21 (or later), with library 6/9 (or later), but earlier Inform 6 releases are similar.

    Martin Li - 17.09.2020 - 16:50