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  1. Future Voices

    Future Voices

    Alevtina Senik - 24.09.2021 - 13:27

  2. The Stanley Parable

    The Stanley Parable is an interactive drama and walking simulator designed and written by developers Davey Wreden and William Pugh. The game carries themes including choice in video games, the relationship between a game creator and player and predestination/fate. 

    The player guides a silent protagonist named Stanley. As the story progresses, the player is confronted with diverging pathways. The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game restarts to the beginning.

    (Source: Wikipedia)

    Ashleigh Steele - 24.09.2021 - 13:28

  3. Trost der Bilder

    Trost der Bilder ist ein auf den ersten Blick undurchsichtiges Psychospiel: Während ein Männergesicht dem Leser Erfolg, Geld und sexuelle Erfüllung mittels 'Psychographie' verspricht, erzählt ihm kurz darauf ein Frauengesicht, dass Psychographie unsinnig sei. Dann soll der Leser ein paar Fragen beantworten und sich damit eine schöne Trostgeschichte auswählen. Doch: "Der Trost der Geschichten liegt nun darin, daß nichts passiert. Die sich ankündigende Katastrophe tritt nicht ein oder bleibt nahezu folgenlos. Die geschilderten Nicht-Ereignisse zeugen von genauer Beobachtung und sind ebenso präzis geschrieben", so Susanne Berkenheger.

    (Source)

    Kira Guehring - 24.09.2021 - 15:23

  4. Machinations

    Machinations

    Johannah Rodgers - 25.09.2021 - 18:02

  5. The Girl from Shanghai

    The Girl From Shanghai is a digital comic book. 

    • 150 pages of classic comic book for tablets and browsers with an array of subtle content twists.
    • Integrated animation films for side character backstories
    • Feature that removes the drawing background and reveals source photos
    • Dramatically read out load speech bubbles in your chosen language
    • Interactive big band music sound track
    • Vignette pages with looping atmospheric animations
    • Fictional advertising pages, that ties in with the story and also leads to the framing story of the magazine Shanghai Modern (http://www.kongorange.com)

    Ashleigh Steele - 26.09.2021 - 20:17

  6. Schreiben auf Wasser

    The word water can depict any information, and through this it may even in a general sense adopt the "meaning" of the information connected to the word, although this meaning can only be described in a matter of "all or nothing". In these semantics, the screen creates a surface that is the carrier of content which dissapears when the next is displayed. Whether a blinking wave or a ball, a symbol or the Donau: the surface is always moving, creating a continual rythm of presence and mystery that appears and disappears. It is in the end a mirror of conciousness for those who look at it. Like the screens where the networks merge, the water creates mirror areas. 

     

    Translated by Kine-Lise Madsen Skjeldal.

    “Schreiben Auf Wasser.” Schreiben auf Wasser – Netzliteratur, May 3, 2016. https://wwik.dla-marbach.de/line/index.php/Schreiben_auf_Wasser.

     

    Kine-Lise Madsen Skjeldal - 26.09.2021 - 23:23

  7. Chateau De Mort

    Chateau de Mort was Deemer's introduction to what later came to be called hyperdrama. A play made available in hypertext format, made with the MS-DOS program Iris. The prequel of Bride of Edgefield, which came ten year later.

     

    Mathias Vetti Olaussen - 27.09.2021 - 11:30

  8. The Seagull

    The Seagull was a way for Deemer to set the stage for hyperdramas, as he wanted to it to achieve the respect he felt it was warranted. Thus, Deemer chose to intepret and translate Chekhov's The Seagull, and make it in to a hyperdrama. He started the work in late 80s, and it was finnished, and published online in August 2002.

    Mathias Vetti Olaussen - 27.09.2021 - 11:36

  9. 3D Monster Maze

    The game's narrative is just a pretext for the gameplay. The protagonist is at a carnival. There, a circus clown welcomes him to a new and mysterious attraction, the "mists of time" pass over the protagonist who then wakes up in a maze.

    The game is in first-person. Players must find the exit of the maze they're in and avoid the Tyrannosaurus rex lurking around the corners. The text placed at the bottom of the screen indicate the position and level a awareness of the dinosaur.

    If the player is eaten by him, he is offered the chance to play again or quit.

    (Adapted from: Survival Horror Wiki entry)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 20:40

  10. Samorost 1

    Samorost 1 is the first game in the Samorost series from Amanita Design. It was the last one to come to iOS and Android. It’s short and completely free.

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 21:20

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