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  1. Living Will

    To experience “Living Will,” a story-game and interactive fiction, the reader must choose to be one of the heirs of Coltan-magnate E.R. Millhouse, who has made his fortune in the Democratic Republic of Congo. While reading, the heir navigates this unique legal instrument, slowly accruing medical and legal fees, while also grabbing bequests from her fellow heirs. The piece explores the long shadow of colonialism, the conflict minerals buried in our mobile phones, and the heart of darkness of a dying imperialist seeking to extend his control beyond the grave.

    Scott Rettberg - 01.12.2012 - 13:00

  2. Shrapnel

    Xyzzy winner, Best Use of Medium 2000

    Jill Walker Rettberg - 29.06.2013 - 09:24

  3. Photopia

    Noted for removing the puzzle-centric focus of most interactive fiction and emphasising story instead.

    Jill Walker Rettberg - 29.06.2013 - 09:28

  4. Wishbringer: The Magick Stone of Dreams

    Wishbringer: The Magick Stone of Dreams

    Jill Walker Rettberg - 29.06.2013 - 09:54

  5. Sc4nda1 in New Media

    At heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling.

    What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun?

    Scott Rettberg - 15.10.2013 - 11:01

  6. Myst

    Myst is a graphic adventure puzzle video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan (now Cyan Worlds) and published by Brøderbund. The Millers began working on Myst in 1991 and released it for the Mac OS computer on September 24, 1993; it was developer Cyan's largest project to date. Remakes and ports of the game have been released for Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, and Nintendo 3DS. Myst puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes. Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002.

    Jill Walker Rettberg - 17.04.2014 - 15:44

  7. Heavy Rain

    Heavy Rain is an interactive drama action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010. The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings. There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner.

    Jill Walker Rettberg - 20.06.2014 - 18:47

  8. L.A. Noire

    L.A. Noire (pronounced /ˈnwɑr/) is a neo-noir detective video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. In 2017 it was announced that a remastered version would be released in November for PlayStation 4, Xbox One, Nintendo Switch, and HTC Vive.

    L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of each cases' story is revealed.

    Eivind Farestveit - 17.02.2015 - 15:40

  9. angel - hengel - angel - sting - fishing line

    A poem in 3 languages with an equal number of voices and an infinite number of experiences. Part games, part story, within this 'Pulp Culture' experience, the abstract behaviour of verbal form leaves space for various interpretations of the text. Depending on the user, www.onderhandelingen.com is a multivocal monologue or a dialogue. Due to the different sequences and conjunctions of sound and typography, the manuscript of Tsead Bruinja is different every time: Lit de ûnderhannelings begjinne! Laat de onderhandelingen beginnen! Let the negotiations commence! (a word game by the Frisian Tsead Bruinja, the American Ryan Pescatore Frisk and Dutch Catelijne van Middelkoop) (Translation Description on Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:21

  10. Father - A Tribute

    Father - A Tribute is een interactief verhaalspel rondom het thema van de vader. In Father - A Tribute gaan citaten en eigen teksten over de vader met elkaar de confrontatie aan om de herinnering van de speler-lezer. Zoek de twee teksten die bij elkaar horen. Gestuurd door jouw geheugen, ontstaat er elke keer dat het spel gespeeld wordt, een nieuw verhaal over 'de vader'.

    (Source: Description, Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 15:38

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