Search

Search content of the knowledge base.

The search found 4 results in 0.01 seconds.

Search results

  1. Spawn

    Spawn is a mouse-responsive liquid poem that reduces its own language and content into chaos and symbols.

    Eric Dean Rasmussen - 11.02.2011 - 16:45

  2. COG (I)

     COG is a user-interactive experiment in the visual possibilities of a poem. Accordingly, COG contains textual and visual material that determines its field of expression. However, as a user is wont to bring their baggage to any reading of a poem, why not give in and leave certain dynamics of the composition in the reader's hands? The idea is that, as visual and lexical materials are never fixed -- most certainly not in the mind of a user -- hot spots here allow programmed aesthetic modulations of the composition. These provide slight alterations of the composition, offering alternative vantage points in the visual field that are subtle, not chaotic but cotangential. This is not an exercise about impenetrability; rather, COG offers a Zen garden of visual verbal shades that awaits the subtle strokes of the viewer's rake-cum-Rodentia.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 19:19

  3. hyPoem

    A dynamic interactive environment for typographic hyperpoetry. Four poems and an open system to create your own.

    Scott Rettberg - 17.01.2013 - 12:42

  4. Slamming the Sonnet

    Slamming the Sonnet is a website emerging from the collaborative partnership of Jayne Fenton Keane (poet) and David Keane (artist and programmer). It investigates the construction of virtual bodies by using Slam poetry as a device to explore implications of re-theorizing the role of authors in habitats of poetry that are made of technological flesh rather than processed tree matter.

    This site investigates alternative models of interactivity through engagement with a virtual body made of space, movement, sound and flesh. It becomes terra electra, replete with multiple species of texts, some of which evolve in direct response to the user's actions. It becomes a dismembered cyborg that becomes a part of you as you navigate through it; as your senses are seduced by its voices, breathing and gaze. In other words, it interacts with you beyond the computer screen; it infiltrates your body. It subverts identity and creates a hyperreal competition where everyone is given equal status in its time and space: dead or alive, famous or unknown.

    Scott Rettberg - 17.01.2013 - 23:12