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  1. Letter to Linus

    A hypercube is a work of electronic fiction based on the structure of a cube. It comprises six pages, each of which links to four others. Letter to Linus uses the form of a hypercube to explore, through six points of view, the politics of electronic literature.

    (Source: Author's description from Electronic Literature Collection, Volume 2)

    Eric Dean Rasmussen - 18.02.2011 - 22:20

  2. WALLPAPER

    USA-based computer engineer and innovator PJ Sanders returns to his remote family home in the UK following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he employs an experimental device he’s been working on, primed to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood.

    (Source: Author)

    Andy Campbell - 21.01.2016 - 19:12

  3. Unknown Territories

    An interactive series about the exploration, exploitation and transformation of the American West.

    Following works by John Wesley Powell and Edward Abbey, filmmaker Roderick Coover creates actual and virtual explorations into the places they wrote about, the landscapes they imagined and contemporary land use.

    When John Wesley Powell first navigated the Colorado River in 1869, much of the great American desert was marked on U.S. government maps as an "unknown territory" -- unmapped lands known only to native cultures. His works name, narrative and mythologize the West and his encounters within it. Ironically, later, as U.S. Geographer, Powell came to recognized perils of unsustainable development, but his calls to restrict growth to natural watersheds were rejected.

    Hannah Ackermans - 30.03.2016 - 15:18

  4. Gone Home

    Gone Home takes place entirely in one environment—literally a home—and relies on found objects like receipts, personal notes, ticket stubs, and phone messages to further its plot. In doing so, the game goes beyond the story’s central mystery and delves into the inner workings of teenage rebellion, marital strife, and love. Gone Home’s intimate nature, strong storytelling, and ambitious scope has garnered heavy accolades for both the game and The Fullbright Company studio, including an IndieCade Audio Award, two Spike VGX awards, and a 9.5 rating on IGN.

    Source:http://getinmedia.com/articles/game-careers/steve-gaynor-designing-gone-...

    Ana Castello - 09.10.2018 - 13:22