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  1. This is Not a Hypertext

    Web based interactive generative language artwork

    Simon Biggs - 21.09.2010 - 11:40

  2. AlletSator

    “Alletsator” is a hypermedia work that is best defined as a quantum opera, or perhaps in the final analysis a game – interactive, three-dimensional – where the present and the virtual intersect and mix. A hybrid hypermedia, therefore, in which the “spectactor” (immersed in an environment that is intended to be cosmic, magical, fantastic, dreamlike ...) is challenged to traverse the surface of a sequence of drawings. The work is a journey without ending. “Alletsator” is a computer generated narrative that allows an infinite potential of combinations. It is also an object of the new media art. It is a product and agent of the cyber culture that promises to revolutionize the world as we know it. The dramaturgy it needs is already anticipated in the metaphor that better explains the work itself: a spacecraft of dispersed paths, of multilinear unexpected pathways.

    Scott Rettberg - 30.01.2011 - 18:22

  3. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  4. Why Some Dolls Are Bad: a generative graphic novel for the iPhone

    Why Some Dolls Are Bad is a generative, permutational graphic novel which engages themes of ethics, fashion, artifice and the self, and presents a re-examination of systems and materials including mohair, contagion, environmental decay, Perspex cabinetry, and false-seeming things in nature such as Venus Flytraps.

    Why Some Dolls Are Bad was originally launched on the Facebook platform but has been adapted for the iPhone and relaunched in 2010. The project collects images from a tag-constrained stream of public Flickr images and combines them with fragments from the original non-linear text. Once the application is downloaded, image and text come together into a frame which is read and then advanced, creating an ongoing dynamic narrative.

    Readers can capture frames and send them to an archive, where each frame becomes a “page” in the novel. The collective archiving of iterative captures from the project means that a version of the book can be read in a linear order.

    Scott Rettberg - 10.04.2013 - 22:49

  5. Grita

    It is a digital poem that can only be read by screaming to the screen. Once the user screams the verses of the poem appear and when the user stops, the words are not longer seen. It is an interactive sound poem. It can be related to Loss of Grasp by Serge Bouchardon and Vincent Volckaert and Zang Tumb Tumb by Filippo Tommaso Marinetti. Aburto is a Peruvian poet and professor at the PUCP. Having worked in Communicative Arts has permitted him use different formats for his poetry: oral, written and digital. His Peruvian origin can be seen in the way his work relates to other 2000s writers from Peru: vindication of publication of poetry and interest for combining conceptual, textual and visual aspects. In this work, the use of the screen, the microphone and the appearing and disappearing letters permit a communicative situation between poet and reader, the reader becomes a creator of the poem because his participation is essential for watching the words. The effort of crying out loud that the work demands to the reader increases the effects of the messages of desperation and vindication

    (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 20:28

  6. samen dichten

    samen dichten is een poëziemachine waarbij mens en computer elkaar kunnen versterken. zo ontstaat er een gedicht dat de gebruiker niet zonder computer en de computer niet zonder deze specifieke gebruiker had kunnen schrijven.
    het idee achter dit project is om poëzie toegankelijk te maken voor een breder publiek. de poëziemachine laat mens en machine samenwerken, maar belangrijker: iedereen kan zo de kracht van taal ontdekken.

    (source: http://rooslaan.nl/samen-dichten/)

    Hannah Ackermans - 13.04.2016 - 17:32

  7. meme.garden

    [meme.garden] is an Internet service that blends software art and search tool to visualize participants' interests in prevalent streams of information, encouraging browsing and interaction between users in real time, through time. Utilizing the WordNet lexical reference system from Princeton University, [meme.garden] introduces concepts of temporality, space, and empathy into a network-oriented search tool. Participants search for words which expand contextually through the use of a lexical database. English nouns, verbs, adjectives and adverbs are organized into floating synonym "seeds," each representing one underlying lexical concept. When participants "plant" their interests, each becomes a tree that "grows" over time. Each organism's leaves are linked to related streaming RSS feeds, and by interacting with their own and other participants' trees, participants create a contextual timescape in which interests can be seen growing and changing within an environment that endures.

    Cassie Spiral - 03.04.2020 - 19:22