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  1. Queers in Love at the End of the World

    Queers in love at the End of the World is a hypertext game in which the reader experiences fleeting intimacy in a ten-second narrative. In the upper left of the browser window, a timer counting down the seconds prompts the reader to move quickly, advancing the narrative by clicking highlighted action words with little time to deliberate or savor the moments chosen before "Everything is wiped away."

    Anthropy writes of the work, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."

    The work was inspired by a game competition, Ludum Dare, whose theme was "ten seconds." It was built with Twine, and makes use of a modified version of Stefano Russo’s timer Twine extension. It was made with support from the crowdfunding site patreon.

    Carlos Muñoz - 19.09.2018 - 15:35

  2. Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs

    Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs' (seicalabs.org) is a speculative transmedia narrative and a 12 personae multimedia performance art project. The work attempts to thematically bridge concepts and creative processes employed within the fields of art, science and technology through hypertext fiction and on/offline storytelling. Positioned as a faux virtual organization, SEICA Human Interaction Labs is manifested through its online activities. Operated by a team of personae, the organization produces multimedia research works that reflect on how overhyped media portrayals and oversimplification of information package the modern perception towards scientific discovery and technological innovation. Blending and bending technocultural themes through tropes found in popular culture and internet vernacular, the fictive organization’s cybernetic researchers strive to orchestrate chaos and generate questions that critically engage with near-real-time discourses on human interaction in the age of companion robots.

    Jana Jankovska - 26.09.2018 - 15:25

  3. Their Angelic Understanding

    In Their Angelic Understanding (2013) the player character lives in fear as the enemy of angels, whose visitations are not heavenly but tortuous violations. She has been scarred and wounded by an angel, and no one came to her aid. She is unconsoled, deeply conflicted, feeling somehow complicit in her own violation: “… I finally woke up, stupid stupid stupid, no one will save you, no one cares./ No one cares when an angel touches you. / I realized what I had to do./ I had to sacrifice my desire to be thought of as a good person.” She lights off on a surreal journey to confront those who have hurt her. At one point she has to clean the streets of amputated hands that fall ceaselessly from the sky, covering every surface. She has to play a cruel game of endurance in which she and her opponent must clutch red vampire tiles that cut their flesh and suck blood from their hands.

    Ana Castello - 09.10.2018 - 12:30

  4. Howling Dogs

    In Howling Dogs, Porpentine presents us with a bleak picture of existence. The player character lives in a cell-like environment. The only escape on offer is a virtual reality system that places the player in variety of dark fantasy environments. As Porpentine writes, the system offers “false catharsis in the form of these victories–but at the end of the day you’re still in the black room” (Heartscape and Short, 2012). Porpentine weaves the biological, the mundane, and the drudgery of ordinary life into the surreal unfolding of her often-painful hypertext fantasia. When there is a bed it is there for you to sleep in. In Howling Dogs, you need to eat by getting a nutrition bar that varies only slightly in its flavor in successive meals, and you need to drink before each session with your virtual reality device.

    Ana Castello - 09.10.2018 - 12:32

  5. Bylyd

    En multimodal hypertekst om ulike særegne lyder i bybildet, samt refleksjoner omkring disse lydene.

    Miriam Takvam - 31.10.2018 - 16:00

  6. Ms. Lojka or: In Despair to Will to Be Oneself

    A short hypertext exploration of psychosis, about ignorance, defiance, and freedom—or: self-knowledge, acquiescence, and fate. Takes about 15 minutes to play. There are two significantly-divergent endings, but replays are intentionally discouraged.

    This game was awarded the New Media Writing Prize in 2016. 

    Nina Kolovic - 02.11.2018 - 17:51

  7. Century Cross

    “Century Cross” is one of the nine hypertexts from Larsen's Samplers: Nine Vicious Little Hypertexts. It was published in 1995, two years before Samplers by Eastgate Systems, Inc. in The Eastgate Quarterly Review of Hypertext Volume 2, Number 2. It was bundled with Judith Kerman’s “Mothering” and Michael van Mantegem’s “Completing the Circle.” 

    Dene Grigar - 27.11.2018 - 20:12

  8. Electronic Literature (DTC 338, Special Topics)

    Electronic Literature (DTC 338, Special Topics)

    Will Luers - 10.04.2019 - 23:41

  9. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  10. Hologram Will

    "Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. 
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:50

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