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  1. I mellom tiden

    I mellom tiden er et hypertekstuelt nettkunstverk bestående at statiske og dynamiske elementer, lyd, skrift, bilde, video og grafikk. Verket er sentrert rundt fire temaer; venner, alene, familie og elskere. Ved å traversere verket får leseren mulighet til å oppleve ulike hverdagslige aspekter i livet, på tvers av de fire temaene. Gjennom sampling og et samspill mellom temaer, stemninger, modaliteter, sjangrer og ulik grad av brukerstyring framstiller I mellom tiden en mangefasettert og kompleks estetikk, der ulike livsverdener interagerer med hverandre, der det virkelige møter det kunstige, det private møter det offentlige, og der det åpne møter det dunkle. [verkbeskrivelse av Hans-Kristian Rustad / ELINOR]

    Scott Rettberg - 02.02.2011 - 16:10

  2. Amor de Clarice

    Following Genette's forms of paratextuality, the process of quoting or re-writing in this poem involves a hypotext - the antecedent literary text (Clarice Lispector's "Amor") - and a hypertext, that which imitates the hypotext (the poem "Amor de Clarice"). Both hypotext and hypertext were performed and recorded by Nuno M. Cardoso, and later transcribed within Flash, where the author completed the integration of sound, animation, and interactivity. Following the hypotext/hypertext ontology, there are two different types of poems. In half of them (available from the main menu, on the left), the main poem (the hypertext) appears as animated text that can be clicked and dragged by the reader, with sounds assigned to the words. In these poems, the original text (the hypotext) is also present, as a multilayered, visually appealing, but static background. The sound for these movies was created by Carlos Morgado using recordings with readings of the poem.

    Scott Rettberg - 15.04.2011 - 12:04

  3. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  4. popołudnie, pewna historia

    Jeśli wybitne narracje poznaje się po tym, że są dramatyzacją swojego działania, to popołudnie, pewna historia wzorowo wypełnia ten postulat. W labiryntowym świecie paranoi bohater, niczym Edyp, poszukuje odpowiedzi na pytanie „kto zabił?”. Czytelnik, który za nim podąża, wciągnięty zostaje przez tekst w ślepe odnogi, fabularne pętle i światy możliwe. Powieść staje się alegorią swojej własnej lektury, a jej nierozstrzygalność sprawia, że powraca się do niej latami.

    Patricia Tomaszek - 03.02.2012 - 01:37

  5. The Way North

    "The Way North" is a Digital Literary Art project that works its way through history, myths and motifs with regards to Inuit folkways and the disasters of global climate change.

    Artist Statement
    Edited from an interview with Edward Pirot on "The Way North" . . .

    The challenge of this project, as with several others, was to take an important, if not crucial, subject (in this case, the warming of the Arctic and the destruction of a way of life as symbolic of what's happening, and will happen, globally) and make a piece of Digital Literary Art that would be informative while advancing the medium's aesthetic possibilities

    I always do research for a several months before beginning to write and design a project, so that by the time I began I already had a fairly large notebook from which to draw. But the research continued throughout the one and a half years, and, as usual, lead me in unexpected directions.

    Scott Rettberg - 09.01.2013 - 20:34

  6. Inanimate Alice - Language Learning Journals

    A series of interactive journals which follow Alice aged 18 during her gap year. A unique mix of audio, visuals, films and interactive word games.

    Andy Campbell - 10.10.2015 - 22:09

  7. Ms. Lojka or: In Despair to Will to Be Oneself

    A short hypertext exploration of psychosis, about ignorance, defiance, and freedom—or: self-knowledge, acquiescence, and fate. Takes about 15 minutes to play. There are two significantly-divergent endings, but replays are intentionally discouraged.

    This game was awarded the New Media Writing Prize in 2016. 

    Nina Kolovic - 02.11.2018 - 17:51