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  1. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

  2. about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek

    about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek in a cut and mixed poem-dialogue

    Patricia Tomaszek - 04.03.2011 - 22:24

  3. my Molly (departed)

    my Molly (departed), formerly titled Twittering, is a textual instrument designed as a performance application. The pieces remixes text, image, audio, and video triggered through keyboard interaction. The work has been performed at the OpenPort Performance Festival (Chicago), ePoetry 2007 (Paris), The Codework Workshop (West Virginia University), The Electronic Literature in Europe Conference (Bergen Norway), and the Interrupt Festival (Brown University).

    The piece coexists with a novel (Free Dogma Press) that was written simultaneous to the development of this work. Where the novel plays on aspects of time, and draws from sources such as Joyce, Strindberg, Beckett, Dante, among others; the hypermedia textual instrument combines these in a more immediate, collapsed manner.

    Eric Dean Rasmussen - 09.03.2011 - 14:52

  4. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  5. When I Was President

    When I Was President is a portrait of absolute power as depicted by a fictional President of the United States. This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, and limitations of political power. The work is created in Flash and divided into nine sections, each of which addresses a different Presidential act of power, and its consequences. The acts of power are elemental and metaphoric--they are simultaneously absurd, idiosyncratic, and impossible, yet they seem to tell some basic truth about the promise of absolute power, and its inherent failures. This work uses images, videos, and audio files acquired online, and modified by the artist. A credits page is included on the site.

    (Source: from rhizome.org)

    Meri Alexandra Raita - 28.01.2012 - 14:24

  6. Angels, Avatars, and Virtual Ashes

    An audio piece about online memorials.  The voice on the recording is somewhat high-pitched and sped-up, like the exaggerated whine of a self-indulgent preteen girl. As we listen to the voice reading, we realize that it is reciting a list of comments attached to a YouTube video tribute to a young girl who has been murdered. The recording is simultaneously hilarious and disturbing, filled with talk of Angels and “virtual ashes spread across the Web.” Comments like “I miss her. She’s so beautiful in the pics. Who was she?” highlight the absurd and largely shallow nature of death as filtered by the Web, at the same time as the piece somewhat uncomfortably reminds us, even as we laugh at it, that we are part of the same circus too. Caught up in our everyday use of internet-­‐based communication technologies, we may tend to be blind to political and social ramifications that our uses of technology entail. A kind of flattening takes place when discourse transpires on the Web. Activities that we might under normal circumstances consider personal or private, such as mourning, become just another form of information.

    Scott Rettberg - 28.03.2012 - 12:09

  7. Blind Side of a Secret

    “Blind Side of a Secret” consists of three audiovisual variations, created individually by Mühlenbruch, Sodeoka, and Nakamura, on words written by Thom Swiss. The work could be considered remix culture in action, overlaying and cutting up an underlying tale—which is never given entirely as a whole, though many sections are held in common—about the unspoken parts of relationships, of coming and going. In all three pieces, alternating third-person voice-over narration by a man and a woman forms the bulk of the audio portion, and it includes parts in English, French, and Dutch.

    Scott Rettberg - 18.10.2012 - 12:37

  8. Para uma eventual conversa sobre poesia

    paisagem poético-sonora a partir de samples de objetos do cotidiano alterados digitalmente com a colaboração das turmas a e b da disciplina "Design do Som I" FUMEC.

    Luciana Gattass - 23.11.2012 - 17:11

  9. Thirteen Ways of Looking at a Blackbird

    Thirteen Ways of Looking at a Blackbird

    Scott Rettberg - 08.01.2013 - 21:07

  10. Calling America

    Calling America" is an internet-based oral histories project that explores the possibilities of popular communications technologies in the practice of participatory journalism, documentary and the preservation of people's histories. 

    Artist Statement

    "Calling America" is an internet-based oral histories project that explores the possibilities of popular communications technologies in the practice of participatory journalism, documentary and the preservation of people's histories. Calling America programs make use of cellular telephones and related technologies in conjunction with blogging platforms in the process of producing blog-based documentaries—or blogumentaries—concerning various sites of activist and grass-roots led organizational practices in the United States. 

    Scott Rettberg - 09.01.2013 - 22:54

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