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  1. Nightingale's Playground

    Andy Campbell and Judi Alston’s The Nightingale’s Playground is a digital fiction work that was created with Flash in 2010. The main character is Carl Robertson, who tries to figure out what has happened to his lost high-school friend Alex Nightingale. The piece leads the reader/player through a world experienced from Carl’s perspective. It consists of four individual parts, the first section “Consensus”, an interactive point- and click game that can be played online, downloadable “Consensus II” which transports the reader into a dark 3D flat with text snippets , the “Fieldwork book” is a browser based grungy sketchbook with puzzling notes and the last part is a PDF version of the story.

    Eric Dean Rasmussen - 12.02.2011 - 18:43

  2. Perdersi

    “Loss of Grasp” recreates the loss of self-control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the self-control and the loss of self-control and invites the reader to experiment with these feelings in an interactive work.

    Patricia Tomaszek - 16.03.2011 - 12:03

  3. Déprise

    “Loss of Grasp” recreates the loss of self-control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the self-control and the loss of self-control and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 18.06.2011 - 17:00

  4. Onrust (Restlessness)

    The hyperlinked title on the homepage of the author activates a Flash movie showing handwriting appearing against a greyish background - not only the writing, but also the empty screen is reminiscent of paper. The most important difference with Oosterhoffs paper work is the fact that this digital work is time-based, and plays like a movie. The text is not a finished object, it is actually being written as we watch it, or so it seems. There are no images in the work and no hyperlinks. The digital or internet context is thus not activated in any way, and the ‘permeability’ (Tabbi 2004: 215) of reading in an electronic environment is thus reduced as much as possible.

    yra van dijk - 22.09.2011 - 10:21

  5. Smash the Gang of Four Billion

    The work was published on Young-Hae Chang Heavy Industries' web page in 2010 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 11.10.2011 - 13:14

  6. Tokyo Shadows

    The work was published on Young-Hae Chang Heavy Industries' web page in 2010 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 11.10.2011 - 13:21

  7. Please Come Play with Me, Baby

    The work was published on Young-Hae Chang Heavy Industries' web page in 2010 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 11.10.2011 - 13:25

  8. This is Not a Joke

    This is Not a Joke was made as an introduction to lacma.org, the Los Angeles County Museum of Art.

    Meri Alexandra Raita - 11.10.2011 - 13:36

  9. Am I All Alone Here?

    Am I All Alone Here? was made as an introduction to lacma.org, the Los Angeles County Museum of Art.

    Meri Alexandra Raita - 11.10.2011 - 13:39

  10. Hey, Where'd All the Smart Guys Go?

    Where's All the Smart Guys Go? was made as an introduction to lacma.org, the Los Angeles County Museum for Art.

    Meri Alexandra Raita - 11.10.2011 - 13:47

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