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  1. Senghor on the Rocks

    Senghor on the Rocks (SOTR) was published online under a creative commons license as the first novel illustrated with Google Maps. Every page of the virtual book that was created for the online presentation of the novel is accompanied by a satellite view of the current location of the story. Readers experience the novel’s action as a journey on the map, including smooth panning from location to location as the characters travel around or different zoom levels showing areas in close detail or as an overview. The novel itself is written in German and deals with an involuntary journey of young assistant cameraman Martin “Chi” Tschirner taking him through Dakar and the Senegal. In the first chapters Chi is busy shooting a promotional film in Dakar and does not care too much about where he is or what the city he is hurrying through may be like – other than loud, dirty and inscrutable. Chi doesn’t like his job or the people he works with too much and the routines of his work prevent him from seeing the world instead of a series of changing locations requiring different light filters and lenses.

    Eric Dean Rasmussen - 16.02.2011 - 14:37

  2. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  3. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16