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  1. Speak

    Speak v. 3 is a platform with which to experiment with digital poetry. Users can enter their own text and interact with it in the Speak way, or they can feed the app with text from a Twitter stream.

    Speak v. 1 was an interactive poem about mistaken identity and the confusion that happens when people believe you are somebody you are not. V. 2 was a mini-platform hosting texts about place, voice and the nature of poetry itself. It features four commissioned texts, written by well-known guest poets:
    — J.R. Carpenter
    — David Jhave Johnston
    — Jim Andrews
    — Aya Karpinska

    Speak is the first app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M. ) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on the iTunes store)

    Scott Rettberg - 26.01.2013 - 12:52

  2. Kvinden ved siden af

    This is the story of two women whose souls switch bodies during their surgery after a traffic accident they were both involved in. The story is told in a standalone iPad app, narrated in part by the sister of one of the women and in part through a series of documents that the sister finds or is given: the doctor's report of the surgery, emails and chat transcripts from people reacting to the soul-swapping, and various other Although the story is entirely linear, the illustrations and the feeling of opening documents on the screen make this short story well suited to the tablet reading environment. The style of writing is humorous and at times somewhat caricatured, though also raising large questions about identity and mortality.

    Jill Walker Rettberg - 27.01.2013 - 21:18

  3. Stjernetime

    A short story told from the perspective of a young girl named Stella, who is lying in the grass in the summer sunshine when she realises that she cannot move. She finds that in order to escape from this immobility she can change herself into a series of other things and creatures: a stone, a fish, a house - and she finally finds that she in fact wants to be herself again. This is a lyrical story raising questions of identity and the transition from child to adult.

    The story is displayed as a series of pages with a paragraph on each page and graphical elements beneath. It is entirely linear, but designed to be read on an iPad.

    Jill Walker Rettberg - 27.01.2013 - 21:27

  4. Why Some Dolls Are Bad: a generative graphic novel for the iPhone

    Why Some Dolls Are Bad is a generative, permutational graphic novel which engages themes of ethics, fashion, artifice and the self, and presents a re-examination of systems and materials including mohair, contagion, environmental decay, Perspex cabinetry, and false-seeming things in nature such as Venus Flytraps.

    Why Some Dolls Are Bad was originally launched on the Facebook platform but has been adapted for the iPhone and relaunched in 2010. The project collects images from a tag-constrained stream of public Flickr images and combines them with fragments from the original non-linear text. Once the application is downloaded, image and text come together into a frame which is read and then advanced, creating an ongoing dynamic narrative.

    Readers can capture frames and send them to an archive, where each frame becomes a “page” in the novel. The collective archiving of iterative captures from the project means that a version of the book can be read in a linear order.

    Scott Rettberg - 10.04.2013 - 22:49