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  1. Inanimate Alice Episode 6 : The Last Gas Station

    Alice is nineteen in Episode six. She's at college and working at the gas station on the outskirts of the city, striving to make ends meet. Late in submitting her college work, Alice stumbles from one crisis to another...

    Andy Campbell - 24.06.2016 - 23:39

  2. News Wheel

    News Wheel, 2016 is an iOS app that explores the poetics of ever changing news headlines. It begins as a static disk divided into nine sections each representing a different news source. Tapping anywhere on the screen causes the wheel to spin. Another tap stops the wheel and suddenly a headline in one of nine pre-selected colors appears on the screen. This playful interface invites users to start and stop the wheel eventually filling the screen with a collage of current headlines. Individual words can be deleted and repositioned so users can create their own poems from this content. In addition, dragging one's finger across the screen creates an animated chain of fragmented and poetic text derived from today's headline news. News Wheel is a creative and poetic way to view, juxtapose and interpret world events. (Source: http://www.jodyzellen.com/newswheeltalk/)

    Hannah Ackermans - 26.06.2016 - 17:03

  3. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  4. Beyond Original E-Lit: Deconstructing Austen Cybertexts

    This poster outlines some of the key elements of PhD research currently being undertaken in Maynooth University’s Department of Media Studies. The power provides a visual overview of The Lizzie Bennet Diaries case study and its transmedia elements, highlighting the narrative’s various entry points and potential story paths. The poster also includes some initial insights from a critical comparative analysis of The Lizzie Bennet Diaries and Pride and Prejudice, revealing the key differences between the digital and print reading experiences. Lastly, the poster outlines the planned progression of the project during the next few years, with a particular emphasis on connecting Espen Aarseth’s theories of ergodic literature and cybertexts to The Lizzie Bennet Diaries.

    Meredith Dabek - 23.08.2016 - 13:18

  5. Hours of the Night

    Hours of the Night, a collaboration between M.D. Coverley and Stephanie Strickland, is the most recent of their joint explorations. It arose from a concern for the portability of software in the current platform-rich e-lit environment, particularly because many of the tools they used in the past (Director, Flash) are no longer supported or have limited reach. Wishing to make use of a widely available and easily managed tool, they chose PowerPoint, believing it to be a popular, standard, authoring system, the products of which could be read on any desktop computer, tablet, or smart phone. Making and porting PowerPoint work turned out to be more difficult than anticipated. Fortunately the latest version of PowerPoint allows one to export MP4s from the PowerPoint file. Thus available in this exhibit is the truly portable MP4 and as well the PowerPoint file itself (as a slideshow). The latter is viewable only on a Windows machine equipped with PowerPoint for Windows and with the requisite fonts downloaded on it. The aesthetics of the piece are of course not those of a bit of a film but of a series of slides.

    Julianne Chatelain - 25.08.2016 - 15:38

  6. Read for us ... and show us the pictures (Version 2.0)

    Based on an earlier installation, Read for us … and show us the pictures, which debuted at ISEA 2015, The Readers Project presents the work of a software entity that generates digital video montage, with visual content sourced through live image search.
    The Montage Reader analyses its text and first establishes a overall visual grammar based on closed-class words that underlie linguistic structure.
    The reader then searches for images corresponding to phrases – ‘longest common phrases’ whenever possible – finally composing a sequence of still and animated images and video, that corresponds with the written language of the text both structurally and also semantically – at least in so far as contemporary image search proposes a correspondence that is meaningful for the human user-readers of network services and their aggregation of crowd-sourced indexing. The chief text read by the Montage Reader is ‘Some Thing We Are,’ a short story by Daniel C. Howe.

    (Source: Artists' statement)

    Erik Aasen - 22.09.2016 - 15:08

  7. Sheila Carfenders, Doctor Mask, & President Akimbo

    VR novel for Oculus Rift

    Sheila Carfenders, Doctor Mask & President Akimbo is a novel translated into virtual reality (for Oculus Rift) – a political fable of robots, sex work, hallucinogens and the consequences of power. The viewer is transported through mental hospitals, taxis, hotels and palaces mostly on rails, but with some space to explore the scenes in sandbox mode, enabling an encounter with hundreds of archival photographs and pencil sketches and found audio from across asia. The narrative – disturbing and comical and haunting and revelatory – is encountered through the spoken word of a single narrator.

    Experience the troubling, bizarre and absurd life of Sheila Carfenders, a 22-year-old mental patient who is abducted by her abusive San Francisco psychiatrist, Doctor Mask. With the Oculus Virtual Reality system, go with Doctor Mask as he takes Sheila to an impoverished Asian country decaying from a violent insurgency. The Mask hopes to build his own experimental psychiatric institution after making deals with the corrupt regime’s delirious leader, President Akimbo.

    Sheila’s fate?

    Unexpected amid a coup.

    Erik Aasen - 22.09.2016 - 15:25

  8. Untrace

    Détrace est un court récit interactif sur le thème de la trace.

    Un personnage se penche à la fois sur les traces dont il/elle dispose dans la vie et sur celles qu’il/elle laisse.

    Le récit est l’occasion d’un jeu sur les traces numériques laissées par le lecteur/la lectrice,
    volontairement et involontairement, ainsi que sur celles laissées par les autres lecteurs/lectrices.

    Source: http://i-trace.fr/detrace/

    Susanne Dahl - 13.10.2016 - 15:24

  9. MATTERS, Electromagnetic Poems

    Artist’s Statement:
    When materials that support texts change, the content could be affected. This installation is a physical reflection on how the materiality could affect the text.
    From ceramic tiles to displays, each new supporting material has opened new possibilities for writing.
    MATTERS, seeks to write through the manipulation of electromagnetic fields with new raw materials instead of the screen.
    Sensitive components to these fields will be placed on three acrylic drawers (45 x 30 x 15 cm). Each drawer allows different reading times, interactions and experiences.
    (Source: http://elo2016.com/jose-aburto-olezzi/)

    Susanne Dahl - 18.10.2016 - 17:17

  10. Sonic Immersions and Sculptures

    Artist Statement:

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place
    through a series of adolescent and teenage memories of people, places, and events.
    This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.
    Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant;
    Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog.
    This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    (Source: http://elo2016.com/tony-vieira/)

    Susanne Dahl - 18.10.2016 - 17:19

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