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  1. Zombies, Run!

    This is a narrative running app, activated when you take your smart phone for a run. Players take on the person of ‘Runner 5,’ a scavenger in the app’s post-apocalyptic setting; their running playlist is sporadically interrupted by voice-recorded messages from other survivors, leading them to nearby supplies or warning them of approaching zombie hoards – so that half-hearted runners know that it’s time to pick up the pace. Narrative fragments are embedded between songs, and timed so that a story arc of 4-5 episodes will complete every twenty minutes, and that each subsquent fragment ends with a hook so the runner-reader will want to return for more. The narrative is locative but works anywhere, providing a fictional layer on top of an actual map of your surroundings where you can collect supplies and medicines, and where you must avoid zombies. The first season consists of 24 twenty minute episodes and there are plans for a second season. 

    Jill Walker Rettberg - 24.04.2012 - 22:40

  2. Spine Sonnet

    Spine Sonnet” (the app) is an automatic poem generator in the tradition of found poetry that randomly composes 14 line sonnets derived from an archive of over 2500 art and architectural theory and criticism book titles.

    “Spine Sonnet” (the website) combines images of scanned book spines into stacks of 14 titles. Each time you refresh the browser you get a new combination.

    (Source: The ELO 2012 Media Show)

    Eric Dean Rasmussen - 26.04.2012 - 07:49

  3. ZYX

    The application encourages user movements / act
    and turn them into a / personal / own performance.
    captures / records user interactions. 12 levels.

    "ZYX uses the iPhone or iPod Touch's built-in motion-tracking capabilities to guide users through a series of gestures, from turning in a circle to raising one's arm up and down. Each time a gesture is performed correctly, the phone clicks; when all gestures have been completed, the device sounds an alarm in celebration. This app situates the user in a realm that is both virtual and physical. Bystanders see the user as performing a strange dance; in contrast, the iPhone observes and rewards the user's adherence to a prescribed set of movements. This dissonance between the virtual space inhabited by the iPhone user and the physical space occupied by the observer has become an everyday phenomenon, exemplified by the experience of passing someone on the street who appears to be delivering a nonsensical monologue while speaking into the microphone of a wireless mobile device."

    (Source: http://zyx-app.com/)

    Alvaro Seica - 20.02.2014 - 11:39

  4. Tom Tells

    An navigation application, that gives you traditional (audio) direction and a poetic story about traveling, loneliness, homecoming, temptation, disguise, identity and exile, told by Tom, during the trip. Loosely inspired by Homer’s Odyssey and HAL 9000. 

    Navigational software is something we daily trust and depend on. We have a somewhat personal relation with this type of software, what if it gets
    very personal? Tom is consious but has only one sense, his GPS – what does ‘life’ mean when you have juste one sense? What is Tom’s opinion on traveling?

    (Source: Adapted from Artist's project page)

    David Peeters - 31.05.2021 - 14:07