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  1. reWrite

    interactive language based installation

    The focus of an artwork such as reWrite is identity. The work addresses this theme through the use of interactive systems, where the relationship between the viewer and the artwork is explicit and active. This act of interaction functions to raise questions concerning being and, through the process of communication, the linguistic foundations of identity.

    ...

    Language artworks, such as reWrite, map an exploration of the manner in which this dynamic of differentiation through reading/writing can be disturbed and opened up as a conscious process. The primary element in this strategy has been the use of auto-generative texts, where the text appears correctly written and to be concerned with a particular subject but where there has been no authorial role other than the processes of a mechanised writing. The intent here is to create instances of textuality where the text is written of itself. That is to say, the text is generated as a function of language itself. Authorial intent is absent, replaced by a process of auto-generative writing.

    Simon Biggs - 21.09.2010 - 12:03

  2. abcdefghijklmnopqrstuvwxyz (Performance Work)

    Piringer's work is made for live performance, integrating a vocal performance by the author which controls and interfaces with the movement of letters on the screen, patterned by programmed agents.

    The author's description from his site is "abcdefghijklmnopqrstuvwxyz is an audiovisual voice performance. image and sound are created in real-time through custom written software that analyzes and captures the sound of my voice to create animated abstract visual text/sound-compositions. the autonomous movement and behaviour of visual element on the screen again influence the sound which creates an audiovisual feedback loop or an autopoetic live performance system.

    using my voice as the interface and medium in a dynamic electronic environment takes the ideas of the early avantgarde sound and visual poets a step further: my custom written software makes it possible to generate unforeseen and vanishing abstract text/sound-compositions that are created on the spot while performing and are not meant to last.

    Scott Rettberg - 21.01.2011 - 11:42

  3. AlletSator

    “Alletsator” is a hypermedia work that is best defined as a quantum opera, or perhaps in the final analysis a game – interactive, three-dimensional – where the present and the virtual intersect and mix. A hybrid hypermedia, therefore, in which the “spectactor” (immersed in an environment that is intended to be cosmic, magical, fantastic, dreamlike ...) is challenged to traverse the surface of a sequence of drawings. The work is a journey without ending. “Alletsator” is a computer generated narrative that allows an infinite potential of combinations. It is also an object of the new media art. It is a product and agent of the cyber culture that promises to revolutionize the world as we know it. The dramaturgy it needs is already anticipated in the metaphor that better explains the work itself: a spacecraft of dispersed paths, of multilinear unexpected pathways.

    Scott Rettberg - 30.01.2011 - 18:22

  4. slippingglimpse

    In slippingglimpse, we model a ring in which the roles of initiator, responder, and mediator are taken by all elements in turn. Our mantra for this: water reads text, text reads technology, technology reads water, coming full circle. Reading then comes to mean something different at each stage of the poem, in all cases involving sampling. Ryan reads and captures the image of 'chreods' (dynamic attractors) in water. Strickland's poem text, by sampling, appropriating, and aggregating artists' descriptions of processes of capture, reads this process of capture. And the water reads, via Lawson Jaramillo's motion-capture coding, by imposing its own sampled pattern. A variety of reading experiences are enabled: reading images while watching text; reading in concert with non-human readers, computer and water; reading frame breaks (into scroll or background); or reading by intervening. For instance, reversibility and replay are available on the scroll, as are reading in the direction and speed you wish; while, in the water, regeneration of text is available, as are unpredictable jostling and overlays.

    Eric Dean Rasmussen - 31.01.2011 - 13:07

  5. Ré veille d’artiste

    Ré veille d’artiste

    Scott Rettberg - 02.02.2011 - 14:48

  6. Détournement / Diversion

    Détournement / Diversion

    Eric Dean Rasmussen - 09.02.2011 - 15:53

  7. The Raw Shark Texts

    The Raw Shark Texts

    Eric Dean Rasmussen - 17.02.2011 - 16:37

  8. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

  9. Universo Molécula

    Author description: Written in Spanish, Universo molécula is a work that links the molecular structure of matter (made by two or three atoms united by a force of electrical origin called link), with the working of the literary language (and, more specifically, poetic language). This molecular universe is inhabited by some different textual typologies (images, sounds and words), and we can go through different kinds of navigation, reader immersion and interaction. It is a rich and complex poetic system that, like molecules, uses different forms of representation to adjust to various complexities: from the most simple to three-dimensional models.

    Eric Dean Rasmussen - 23.02.2011 - 15:27

  10. Soldatmarkedet

    A changing and growing literary work or works published, performed and displayed between 2003 and 2007. The version referenced here was published by the Danish electronic literature journal Afsnit P. The works all explore the title word: "soldatmarkedet", which means the soldier market. Some of them simply repeat a single letter from the word over and over, in a dense form of concrete poetry almost divorced from meaning. An installation at Skulpturens Hus in Stockholm in 2005 included filing cabinets filled with printouts of 15000 unique, computer-generated permutations of 20 texts written by Aasprong.

    Jill Walker Rettberg - 23.02.2011 - 21:35

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