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  1. Text Rain

    "Text Rain is an interactive installation in which participants use the familiar instrument of their bodies, to do what seems magical—to lift and play with falling letters that do not really exist. In the Text Rain installation participants stand or move in front of a large projection screen. On the screen they see a mirrored video projection of themselves in black and white, combined with a color animation of falling letters. Like rain or snow, the letters appears to land on participants’ heads and arms. The letters respond to the participants’ motions and can be caught, lifted, and then let fall again. The falling text will ‘land’ on anything darker than a certain threshold, and ‘fall’ whenever that obstacle is removed. If a participant accumulates enough letters along their outstretched arms, or along the silhouette of any dark object, they can sometimes catch an entire word, or even a phrase. The falling letters are not random, but form lines of a poem about bodies and language. ‘Reading’ the phrases in the Text Rain installation becomes a physical as well as a cerebral endeavor."

    Eric Dean Rasmussen - 31.01.2011 - 14:27

  2. 1999

    1999

    Scott Rettberg - 16.06.2012 - 14:31

  3. Developing: the Idea of Home

    If, as Henri Lefebvre asserted, "spatial thinking" involves several different ways of conceptualizing space-as idea, as lived, as imagined-then perhaps an open system of examples can generate new ideas about "home" in the future. This is an experiment in reading; the CD-ROM is organized in an associative manner, since the subject radiates in so many different directions. There is obviously a "direction" here, that is no hidden-but the user may peruse and reconnect the fabric of the piece in many different ways. And, if our habitat may be located within a given social order, defined by economics, culture, and history, these forces must be viewed as interacting, rather than fixed.

    Scott Rettberg - 13.01.2013 - 21:48

  4. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

  5. Opuscula

    "Opuscula" is a different interactive electronic poem which you may explore in several ways. Inside the poem you will find four different poems with various nodes of connections to each other: An interactive poem, a ParaPoem, and two poems to be read in linear form. The interactive Poem is an animated sequence of moving and floating words illustrated by graphical effects on the screen. You as the reader will interact with the poem, by clicking on words as they appear on the screen through your reading. When you click these words and lines, random text lines conceptually connected to the word/line you clicked will be sent to create your own poem, the ParaPoem, in a transparent field at the bottom of the screen. These lines are also links which (dependent on the meaning of the line) randomly may take you to a stanza belonging to one of the two linear poems (behind the interactive and the ParaPoem's interface), to a quote, or to a word definition which all will give new meaning to the link you clicked and the poems you read. The Parapoem will be different each time you create it and can be read alone, or as a part of the other poems.

    (Source: DAC 1999 Author's abstract)

    Scott Rettberg - 19.01.2013 - 13:38

  6. Un conte à votre façon

    Un texte bref et comique: les personnages sont trois petits pois qui se réveillent après un cauchemar, se disputent, font un tour, prennent peur et retournent se coucher. [Source: http://xoomer.virgilio.it/loryuno/litterature-francaise/XX-SIECLE/QUENEA... ]

    Dan Kvilhaug - 08.04.2013 - 13:08

  7. Voyage avec l’ange

    Voyage avec l'ange est une fiction interactive qui mêle poésie et humour, délires visuels et symbolisme, créations musicales et vocales. C'est en compagnie de l'ange Gabriel, personnage principal de cette étrange et captivante aventure, ou il n'y a ni début ni fin, que nous accomplirons ce voyage, à travers des univers imaginaires peuplés d'êtres mythiques. Ce conte s'adresse à un public d'adolescents et d'adultes, amateurs de bande dessinées, de dessins animés et d'histoires fantastiques. [Source: http://www.agencetopo.qc.ca/vitrine/index.html ]

    Dan Kvilhaug - 09.04.2013 - 21:17

  8. Heartbeat

    Heartbeat (1999) es una reflexión acerca del estado de percepción alterado en el que se encuentran los jóvenes adictos a escuchar esclusivamente el sonido de sus corazones, tienen pánico al silencio y por ello se sienten reconfortados refugiándose en discotecas oscuras en las que entran en un estado de trance. Los heartbeaters (latedores) siempre tienen puestos los auriculares, una tendencia común en los esquizofrénicos para no oír sus voces interiores. El hipermedia incluye imágenes del pecho de una adolescente delgadísima en sujetador escuchando los latidos de su corazón por medio de un estetoscopio. La autora Dora García utiliza el estetoscopio como símbolo de los auriculares debido a su similitud estética, para analizar cómo los jóvenes utilizan la música para poder encontrar su propia identidad y asegurarse de que al igual que su corazón late la música que escuchan confirma que están vivos.

    (Source: Maya Zalbidea Paniagua)

    Maya Zalbidea - 22.08.2013 - 12:50

  9. Ally Farson

    Ally Farson is a whodunit film made to emulate the success of the Blair Witch Project. It's "an alledgedly true story of a female serial killer operating in 1999, that uses alleged documentary video footage and supposedly official websites of the police department as well as newsgroups on which "police officers" answer the questions of skeptical readers" (Simanowski 2014, p. 203). There are two movies in the series—Ally Farson: My Private Life and Ally Farson: On the Run.

    (Source: Simanowski, Roberto. 2014. "Reading Digital Fiction." In Analyzing Digital Fiction, edited by Alice Bell, Astrid Ensslin and Hans Rustad, 197-206. Routledge.)

    Kira Guehring - 22.09.2021 - 11:49

  10. Closed Reality – Embryo

    The project is not a fictive game with still unexamined possibilities of genetics and it does not aim to popularize scientific discoveries. It is rather a sort of experimental observation of the development of consciousness and science. It raises a simple question: To what extent are we prepared to participate in all that we have made possible and that we yearn to make possible for ourselves? The project is based on an interactive game played on the Internet. Choosing among different genetically determined traits the players (participants in the project) create virtual embryos - their own virtual progeny. The created embryos are exhibited in an "embryo gallery". In the second phase of the project the society of virtual people created by Internet users is compared with the inhabitants of a "real" society. Monthly reports containing data analyses were issued during the first 6 months of the project. All Internet users willing to take part in the project are invited to join the mailing list, discuss the actual issues of genetic engineering and cloning, comment on the presented ideas, etc.

    Dan Kvilhaug - 18.03.2013 - 17:04