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  1. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  2. Strange Rain

    In Erik Loyer's Strange Rain touch, sound, color, narrative and haptic play (the tilt of the device) blend into a tightly choreographed story driven by the gamer/reader's input. Alphonse the protagonist is standing out in a rainstorm contemplating his ailing sister and his role in her recovery. User touch controls the pace of raindrops falling on Alphonse and calls forth phrases of Alphonse's interior monologue. Tap the screen twice to ask Alphonse whether he's ready to go back into the house.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Eric Dean Rasmussen - 05.10.2011 - 10:02

  3. Spine Sonnet

    Spine Sonnet” (the app) is an automatic poem generator in the tradition of found poetry that randomly composes 14 line sonnets derived from an archive of over 2500 art and architectural theory and criticism book titles.

    “Spine Sonnet” (the website) combines images of scanned book spines into stacks of 14 titles. Each time you refresh the browser you get a new combination.

    (Source: The ELO 2012 Media Show)

    Eric Dean Rasmussen - 26.04.2012 - 07:49

  4. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

  5. Speak

    Speak v. 3 is a platform with which to experiment with digital poetry. Users can enter their own text and interact with it in the Speak way, or they can feed the app with text from a Twitter stream.

    Speak v. 1 was an interactive poem about mistaken identity and the confusion that happens when people believe you are somebody you are not. V. 2 was a mini-platform hosting texts about place, voice and the nature of poetry itself. It features four commissioned texts, written by well-known guest poets:
    — J.R. Carpenter
    — David Jhave Johnston
    — Jim Andrews
    — Aya Karpinska

    Speak is the first app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M. ) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on the iTunes store)

    Scott Rettberg - 26.01.2013 - 12:52

  6. Smooth Second Bastard

    mooth Second Bastard is an experiment in selling digital art. We are offering the app as a Limited Edition, with only 100 editions of this full-feature version to be sold. After you download the app, you will be asked to register it. After you have registered, your app will display a unique edition number. Get yours before they are all gone!

    Smooth Second Bastard is a meditation on the difference between being asked "where ya from?" and being asked "are you from around here?" Growing up where and how I did, I tend to see insider-outsider dynamics before I see prejudice. Such a viewpoint can be gracious or naïve, and I sometimes find it difficult to tell which.

    You read the poem by touching the screen. Wherever you touch, a line of the text spools out either side of your finger. Each successive touch spools out the next line of the poem. When you release, one of the words of the line stays on screen while the rest fall away. After three words have built up, each new word--created by releasing a line--leaves behind one letter as the rest disappear off-screen. The lines, the words, and the letters all form their own texts, creating a three-dimensional poem.

    Scott Rettberg - 26.01.2013 - 13:34

  7. The Great Migration

    The Great Migration is a poem about leaving, about the excitement of heading out into a great unknown. It's also a poem about expulsion, about diaspora, about being forced to from home, in some sense about my emigration to Canada. Or it’s about the migration of spermatozoa up the fallopian tubes, ever hopeful of successful fertilization. To be truthful, this is a work that remains somewhat mysterious to me.

    The viewer reads the poem by touching one of the beasties. Each of them is built from a different line of the text. When a beastie is captured, it begins spawning the words from that line, one by one.

    (Source: Author's description in iTunes store)

    Scott Rettberg - 26.01.2013 - 13:54

  8. Buzz Aldrin Doesn't Know Any Better

    This poem evokes the attempt to make sense out of a conversation with a rambling street person in San Francisco, and its design and interface both contribute to that effect. Lewis breaks up the line into words clustered together in a large font size to form a word cloud. The superposition of the gently rotating words create a dense, white, unreadable mass, which only makes sense around the edges as words are able to briefly break free into a space with better contrast. But just because you can’t read a word doesn’t mean it isn’t there: touching a word on the screen makes it appear along with the rest of the words in the line, by changing the font color to purple. One word in each line is a softer shade of purple and will follow your fingertip on the surface of the touchscreen. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 14:33

  9. What They Speak When They Speak to Me

    Originally produced as an installation piece for large touchscreen monitors in 2007, this poem is now available as a free iOS App. The Speak app turns all the letters of the poems into a kind of letter cloud or constellation but with the letters hovering over their relative position. When you touch the screen and drag your fingertip across it, the poetic line is reconstituted from that point onwards, following the trail left by your finger’s movement, and fading back into the cloud when you lift your finger. This allows for readers to experience incomplete lines and incomplete words, depending on where you’ve touched in the sentence. Lewis engages this computational structure in his poem thematically, because it is about miscommunication across language, culture, and identity. The snippets of comprehension one gets when hearing speech in different languages are echoed in the poem’s structure.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 14:42