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  1. Savoir-Faire

    One of the strengths of interactive fiction is that it is able to simulate a rich world, even one that has unusual physical and magical laws. In Savoir-Faire, the (usually cliché) elements of a treasure-hunt and a world suffused by magic are situated, unusually, in 18th-century France; a young man has come back to his childhood home to ask for a loan and has found it oddly abandoned. The special workings of Savoir-Faire's world open memories and unlock relationships between things, adding resonance to this intricate, difficult play of puzzles.

    (Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 28.04.2011 - 15:13

  2. City of Secrets

    Possibly Short's most polished work, and that's saying something. In a city based on both high technology and magic, trains and robots and illusions, an innocent traveller gets swept into the center of a clandestine power-struggle which will forever change the city and how it is seen. Excellent world-building, not just in that the environment is highly explorable and implemented in great detail, but in that the city has a distinct foreign-metropolis-through-tourist-eyes flavor, and a history which makes itself known in various and subtle ways. Good sense of choice: although there's basically only one ending, much of what happens along the way is variable. Uses the conversation system from Pytho's Mask: a combination of menus and ask/tell that's sensitive to context and lets you change topics arbitrarily. Even though most characters will respond to a wide variety of topics, it's still easy to run out of things to say. Features a "novice" mode, but the standard mode is recommended for anyone but the absolute newcomer to IF.

    (Source: Carl Muckenhoupt, Baf's Guide to IF Fiction Archive)

    Eric Dean Rasmussen - 13.09.2011 - 12:39

  3. Zork 1: The Great Underground Empire

    The first part of the bestselling Zork trilogy, and a close descendant of Adventure, the first work of interactive fiction or text adventure game as the genre was known at the time. Zork I was Infocom's first game, and sold 378,987 copies by 1986. Similarly to Adventure, the game unfolds in a maze-like dungeon, where the user (or adventurer) must battle trolls and solve puzzles in order to find twenty trophies to bring back to the house outside which the game begins. 

    Jill Walker Rettberg - 26.03.2012 - 10:09

  4. Slouching Towards Bedlam

    Slouching Towards Bedlam is an interactive fiction game that won the first place in the 2003 Interactive Fiction Competition. It [..] was finalist for eight 2003 XYZZY Awards, winning four: Best Game, Setting, Story, and Individual NPC (for the protagonist's cybernetic assistant, Triage). The game takes place in a steampunk Victorian era setting. Its title is inspired by a line from "The Second Coming", a poem by W.B. Yeats.
    (Wikipedia)

    Jill Walker Rettberg - 29.06.2013 - 00:20

  5. Wishbringer: The Magick Stone of Dreams

    Wishbringer: The Magick Stone of Dreams

    Jill Walker Rettberg - 29.06.2013 - 09:54

  6. Enchanter

    Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally intended to be Zork IV). The game had a parser that understood over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game. (Wikipedia)

    Jill Walker Rettberg - 02.07.2013 - 22:58

  7. Dante's Academia

    Dante's Academia is a web-based narrative game, made by Julia Sebastien. The story follows the protagonist who is trying to reach the Ivory Tower in hopes of making their parents proud. The overall game is filled with metaphors. The ivory tower, as an example, is a metaphorical place where people are "happily" cut of from the rest of humanity. Meanwhile, Dante here is a refference to Dante Alighieri, an Italian poet, writer and philosopher, who is known for his depictions of Hell, Purgatory and Heaven.

    To put it simply, game's protagonist is trying to reach the top of the academy (heaven = the ivory tower). To achieve that, the character has to go through hell, which in this case is a dark forest, a shady club (filled with temptations), a burning maze and a military training ground.

    Amanda Hodes - 07.06.2022 - 21:40

  8. the snow queen

    the snow queen

    Justina Labanauskaite - 17.11.2022 - 01:49