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  1. The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved

    Building on his PhD research, Gamasutra's longtime columnist (Ernest Admas) explores the ways in which game narrative is still problematic, testing theories and solutions, and offering potential suggestions based on years of research and thought. Source: Gamastutra

    Daniel Johannes Flaten Rosnes - 23.09.2021 - 10:36

  2. Words Matter: Nick Montfort's Ad Verbum

    A close reading of Nick Montfort's Ad Verbum

    Daniel Johannes Flaten Rosnes - 29.09.2021 - 23:57

  3. What is Interactive Fiction?

    Explaines what interactive fiction(IF) is and the different types of IF.

    Ragnhild Hølland - 03.10.2021 - 20:51

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