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  1. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16

  2. Nada tiene sentido

    Nada tiene sentido (Nothing makes sense) by Isabel Ara and Iñaki Lorenzo is a digital diary whose narrator is desperate because he cannot get out of his bedroom, the only thing he can do is typing how he feels on his computer. Once we are reading and watching this autobiography we realize that we are reading the reflections of a schizophrenic person that finishes by losing the logical word order and whose identity is fragmented until it dissolves itself into the virtual space. ("Literatura digital en español" de Dolores Romero López) (http://www.mcu.es/lectura/pdf/v11_dolores_romero.pdf)

    Maya Zalbidea - 15.06.2014 - 21:17