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  1. Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres

    While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited.

    Patricia Tomaszek - 17.09.2010 - 17:19

  2. Framing Locative Consciousness

    Francisco J. Ricardo analyzes the practices of layering narrative, image, and sound onto existing architecture and geography in locative art. Using many examples from the 20th and the beginning of the 21st century, he identifies an important conflict regarding aesthetic practices, their framings and conceptualizations; namely, the difference between “place” and “space.” Using this difference—i.e., the necessarily limited local conditions and the endless imagination intended in the architectural construction or installation—he shows us how and at what point a “locative narrative” emerges from the “locative consciousness”—or could emerge.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 23.05.2011 - 15:45

  3. Locative Narrative, Literature and Form

    The essay addresses the theoretical background and artistic inspiration for the author's engagement with locative narrative. 

    Scott Rettberg - 23.05.2011 - 16:04

  4. The Global Poetic System: A System of Poetic Positioning

    Laura Borràs Castanyer and Juan B. Gutiérrez present the "Global Poetic System" and propose a framework for the design and application of locative media for literary projects.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 24.05.2011 - 11:34

  5. Mobile Media Narratives: From Site-Specific Stories to Locative Hypertexts

    With the move from personal computing to pervasive computing, electronic literature has inhabited physical sphere of ubiquitous computing. This study analyzes examples of narratives that employ mobile technologies (from cell phones to GPS receivers) to interact with site-specific electronic literature. Drawing from examples such as [murmur], PETlab’s Re:Activism project, and Blast Theory’s Rider Spoke, this paper argues for a spatio-temporal embodiment that is produced in correspondence with the mobile interface. [Murmur] is an oral history project utilizing mobile phones is currently running in 11 cities worldwide. Signs posted throughout the city prompt mobile phone users to call a specific number and record a narrative about that site. Other passersby are able to listen to the recorded narrative when the number is later called. Similarly, Re:Activism is a mobile phone story-game that has players restage scenes of contestation that occurred throughout New York City, led by SMS messages about the site.

    Audun Andreassen - 03.04.2013 - 09:50

  6. In Urban Jungles: Literature and Locative Media

    Starting with Homer’’s Odyssey through R. Larsen’’s The Selected Works of T.S. Spivet literature describes journeys, wanderings and world-explorations in which spatial realms provide the basic dispositives for the series of narrated events. While theories of literature from G. E. Lessing’’s Laocoon to K. Hamburger’’s Logic of Literature had conceived of literature as a particular way of perceiving time, M. M. Bakhtin’’s theory of the ““chronotope”” made space into a central constituent affecting the perception of the models in literary scholarship.

    Audun Andreassen - 10.04.2013 - 11:52