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  1. ActionScript

    ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (now dissolved into Adobe Systems). It is a derivation of HyperTalk, the scripting language for HyperCard. It is now a dialect of ECMAScript (meaning it is a superset of the syntax and semantics of the language more widely known as JavaScript), though it originally arose as a sibling, both being influenced by HyperTalk. ActionScript is used primarily for the development of websites and software targeting the Adobe Flash Player platform, used on Web pages in the form of embedded SWF files. ActionScript 3 is also used with Adobe AIR system for the development of desktop and mobile applications. The language itself is open-source in that its specification is offered free of charge and both an open source compiler (as part of Apache Flex) and open source virtual machine (Mozilla Tamarin) are available. ActionScript is also used with Scaleform GFx for the development of 3D video game user interfaces and HUDs.

    (Source: Wikipedia)

    Marius Ulvund - 23.04.2015 - 14:58

  2. Unreal Engine

    The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.

    (Source: Wikipedia https://en.wikipedia.org/wiki/Unreal_Engine)

    Scott Rettberg - 28.11.2015 - 16:08

  3. MAVERICK

    MAVERIK is designed to support 3D virtual environments, and interaction with those environments. It uses Mesa or OpenGL to perform low-level rendering, but includes a lot of stuff on top of this to render different kinds of objects, to manage environments and provide support for 3D interaction. MAVERIK is a VR application developers toolkit/framework; it is not an end-user application.

    The system is designed to be fairly open-ended in the way that it represents different kinds of models. It uses call-back functions to do this, rather than importing and converting data to its own formats. This means that it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. Thus, for example, if you have a simulation in which different parts of your model are varying dynamically, but in ways which cannot be represented using normal affine transformations (e.g. deformable objects), then MAVERIK will allow you to use the dynamically changing data directly to generate images.
    It also contains support for a variety of 3D input devices, and various kinds of displays (including stereo).

    Scott Rettberg - 08.12.2015 - 12:18

  4. Deva

    The Deva system is a distributed 'operating environment' aimed at building large scale virtual environments with complex and dynamic behaviour. Deva is a system for building virtual environments and distributed visualisation applications. It is build on top of Maverik, a Virtual Reality micro kernel.

    (Source: http://www.t2-project.org/packages/deva.html)

    Scott Rettberg - 08.12.2015 - 12:22

  5. HPML

    HPML

    Raoul Karimow - 29.11.2017 - 04:07