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  1. Spine Sonnet

    Spine Sonnet” (the app) is an automatic poem generator in the tradition of found poetry that randomly composes 14 line sonnets derived from an archive of over 2500 art and architectural theory and criticism book titles.

    “Spine Sonnet” (the website) combines images of scanned book spines into stacks of 14 titles. Each time you refresh the browser you get a new combination.

    (Source: The ELO 2012 Media Show)

    Eric Dean Rasmussen - 26.04.2012 - 07:49

  2. Afeeld

    Afeeld is a full-length collection of playable intermedia and concrete art compositions that exist in the space between poetry and videogames. It was published as a 'Digital Original' by the Collaboratory for Digital Discourse and Culture at Virginia Tech in 2017.

    Eric Dean Rasmussen - 26.04.2012 - 16:42

  3. Between Page and Screen

    Coupling the physicality of the printed page with the electric liquidity of the computer screen, Between Page and Screen chronicles a love affair between the characters P and S while taking the reader into a wondrous, augmented reality. The book has no words, only inscrutable black and white geometric patterns that—when seen by a computer webcam—conjure the written word. Reflected on screen, the reader sees himself with open book in hand, language springing alive and shape-shifting with each turn of the page. The story unfolds through a playful and cryptic exchange of letters between P and S as they struggle to define their turbulent relationship. Rich with innuendo, anagrams, etymological and sonic affinities between words, Between Page and Screen takes an almost ecstatic pleasure in language and the act of reading. Merging concrete poetry with conceptual art, “technotext” with epistolary romance, and the tradition of the artist’s book with the digital future, Between Page and Screen expands the possibilities of what a book can be.

    Scott Rettberg - 12.06.2012 - 13:29

  4. Marble Springs 3.0

    This hypertext epic about the lives of the inhabitants of Marble Springs, a fictional gold rush town in Colorado is an ambitious project 25 years in the making. (Source: Leonardo Flores, I ♥ E-Poetry)

    Deena Larsen - 20.06.2012 - 19:14

  5. Não

    Created in 1982 and presented on an electronic signboard in 1984 at the Centro Cultural Cândido Mendes, Rio de Janeiro (in Portuguese). "Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the fragmented verbal material, asking the reader to link them semantically as the letters go by. The internal visual tempo of the poem is added to the subjective performance of the reader. The poem was realized on a LED display.

    (Source: Author)

    Luciana Gattass - 25.11.2012 - 17:05

  6. Living Will

    To experience “Living Will,” a story-game and interactive fiction, the reader must choose to be one of the heirs of Coltan-magnate E.R. Millhouse, who has made his fortune in the Democratic Republic of Congo. While reading, the heir navigates this unique legal instrument, slowly accruing medical and legal fees, while also grabbing bequests from her fellow heirs. The piece explores the long shadow of colonialism, the conflict minerals buried in our mobile phones, and the heart of darkness of a dying imperialist seeking to extend his control beyond the grave.

    Scott Rettberg - 01.12.2012 - 13:00

  7. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

  8. Speak

    Speak v. 3 is a platform with which to experiment with digital poetry. Users can enter their own text and interact with it in the Speak way, or they can feed the app with text from a Twitter stream.

    Speak v. 1 was an interactive poem about mistaken identity and the confusion that happens when people believe you are somebody you are not. V. 2 was a mini-platform hosting texts about place, voice and the nature of poetry itself. It features four commissioned texts, written by well-known guest poets:
    — J.R. Carpenter
    — David Jhave Johnston
    — Jim Andrews
    — Aya Karpinska

    Speak is the first app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M. ) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on the iTunes store)

    Scott Rettberg - 26.01.2013 - 12:52

  9. Smooth Second Bastard

    mooth Second Bastard is an experiment in selling digital art. We are offering the app as a Limited Edition, with only 100 editions of this full-feature version to be sold. After you download the app, you will be asked to register it. After you have registered, your app will display a unique edition number. Get yours before they are all gone!

    Smooth Second Bastard is a meditation on the difference between being asked "where ya from?" and being asked "are you from around here?" Growing up where and how I did, I tend to see insider-outsider dynamics before I see prejudice. Such a viewpoint can be gracious or naïve, and I sometimes find it difficult to tell which.

    Scott Rettberg - 26.01.2013 - 13:34

  10. The Great Migration

    The Great Migration is a poem about leaving, about the excitement of heading out into a great unknown. It's also a poem about expulsion, about diaspora, about being forced to from home, in some sense about my emigration to Canada. Or it’s about the migration of spermatozoa up the fallopian tubes, ever hopeful of successful fertilization. To be truthful, this is a work that remains somewhat mysterious to me.

    The viewer reads the poem by touching one of the beasties. Each of them is built from a different line of the text. When a beastie is captured, it begins spawning the words from that line, one by one.

    (Source: Author's description in iTunes store)

    Scott Rettberg - 26.01.2013 - 13:54

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