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  1. Patchwork Girl

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Publisher's blurb:

    What if Mary Shelley's Frankenstein were true?

    What if Mary Shelley herself made the monster -- not the fictional Dr. Frankenstein?

    And what if the monster was a woman, and fell in love with Mary Shelley, and travelled to America?

    This is their story.

    (Source: Eastgate website)

    A retelling of the Frankenstein story where a female monster is completed by Mary Shelley herself.

    ---

    Electronic Literature Directory entry:

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Shelley Jackson’s Patchwork Girl was created in Storyspace, is distributed by Eastgate Systems, Inc., and ranks among the most widely read, discussed, and taught works of early hyperfiction.

    Jill Walker Rettberg - 05.01.2011 - 12:59

  2. Flight Paths: A Networked Novel

    Flight Paths: a networked novel seeks to explore what happens when lives collide - the airplane stowaway and the suburban Londoner. A supermarket car park lies directly beneath the flight path into Heathrow Airport. On at least five separate occasions the bodies of young men - stowaways - have fallen from the sky and landed on or near this place. This project explores the lives of one stowaway and the woman whose car on which he lands. The authors create multimedia elements that illuminate the story while readers are invited to contribute texts, images, sounds, memories, ideas, and stories. The project grows and changes incrementally. There is a long history of electronic fiction works that include user-generated content. But there are very few fiction projects that from the earliest, research phase attempt to harness participatory media as well as multimedia content in the way that Flight Paths does.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 21.01.2011 - 18:28

  3. slippingglimpse

    In slippingglimpse, we model a ring in which the roles of initiator, responder, and mediator are taken by all elements in turn. Our mantra for this: water reads text, text reads technology, technology reads water, coming full circle. Reading then comes to mean something different at each stage of the poem, in all cases involving sampling. Ryan reads and captures the image of 'chreods' (dynamic attractors) in water. Strickland's poem text, by sampling, appropriating, and aggregating artists' descriptions of processes of capture, reads this process of capture. And the water reads, via Lawson Jaramillo's motion-capture coding, by imposing its own sampled pattern. A variety of reading experiences are enabled: reading images while watching text; reading in concert with non-human readers, computer and water; reading frame breaks (into scroll or background); or reading by intervening. For instance, reversibility and replay are available on the scroll, as are reading in the direction and speed you wish; while, in the water, regeneration of text is available, as are unpredictable jostling and overlays.

    Eric Dean Rasmussen - 31.01.2011 - 13:07

  4. Signal to Noise

    "Signal to Noise" is a web-native hypertext designed for concurrent navigations by multiple readers, whose interactions with the text subtly influence one another's parallel readings in realtime. 

    Artist Statement:

    "Signal to Noise" is a web-native hypertext designed to be read by multiple people simultaneously. 

    The interface is linked to a database via Ajax. A PHP engine tracks the parallel navigations and behavior of active users and responds by broadcasting relevant fragments, subtext, and other ephemera to all readers in realtime. Readers' concurrent movements through the narrative have subtle effects on one another's experiences. While readers are unable to directly communicate among themselves or evoke representative avatars in the virtual environment (with one clear exception), echoes and ripples are unavoidably left on the surface of the global text with every followed link. In time, these ripples subside and disappear. 

    Scott Rettberg - 28.03.2012 - 12:28

  5. MyNovel.org

    MyNovel.org (2006) takes six classic novels (Moby DickUncle Tom's CabinThe Scarlet LetterLolita1984, and On The Road) and compresses them into four sentences apiece; at any point, if visitors wish to, they can write their own four sentence novel by using the tools included on the site.

    (Source: Artist's description, 2008 ELO Media Arts show)

    eabigelow - 28.06.2012 - 03:25

  6. Pieces

    Pieces is a puzzle story. To read the work, you assemble the pieces of a jigsaw puzzle, each piece yielding a portion of narrative. Under your hands, several lives take shape in earnest if sometimes wobbly and unprepossessing assemblages. The manner in which you put the pieces together affects the course of the characters’ lives, different configurations resulting in different outcomes.

    (Source: Author's description at Wordcircuits)

    Scott Rettberg - 09.01.2013 - 15:41

  7. Sky and Wires: At Home and Homeless

    "Sky and Wires: At Home and Homeless" is a response to a contemporary life of engaging with places not as a space to be, but as a space to chart a trajectory through.

    Artist Statemenet:
    The conceptual focus of my work is the synthesis of ideas from cartography, information theory and phenomenology. It exists in a space between the footsteps of the walker, the pulse of a neuron, and the progress of civilization. I'm interested in perspectives different from human-centered values and experiences. A signal isn’t given meaning only upon the receiver’s understanding of it. Noise is part of the signal. A page of random characters contains more information than a Shakespeare sonnet. Formally, monotonous structures and extended crescendos induce near-hypnoidal states, while acknowledging the more aggressive aspects of contemporary life. The conflict between movement and stillness is always present. These aspects take intermedial forms, foregrounding the interplay of sonic and visual elements.

    (Source: 2008 ELO Media Arts show)

    Scott Rettberg - 09.01.2013 - 21:42

  8. Skindoscope

    Web-art work that focus on the poetics of alterity – the game of identity and alterity. Based on interactors’ data (skin color, name, city, country, gender, height and weight) the work creates different visual kaleidoscopes intending to cause reflection about people’s differences and similarities.

    (Source: Artist's site)

    The artist also produced a version of the work for Second Life, where the kaleidoscope is formed by the leaves of a tree. Each avatar who interacts creates a leaf with his/her skin color and each 10 leaves created causes the tree to produce a coin of L$ 1,00, which can be taken by any avatar who touches it.

    Scott Rettberg - 10.01.2013 - 00:14

  9. Contemplating Flight

    Framed by various folktales, "Contemplating Flight" explores established female representations and further tests the limitations of participation in a challenging narrative grammatology.

    Artist Statement:
    Like previous artworks on 6amhoover.com "Contemplating Flight" explores the interplay between digital narrative, image and interaction. It aims to question the paradigm of interaction equating to empowerment.

    Bettelheim like many ponders the importance of the forest "Since ancient times the near impenetrable forest in which we get lost has symbolized the dark, hidden, near-impenetrable world of our unconscious. If we have lost the framework which gave structure to our past life and must now find our way to become ourselves, and have entered this wilderness with an as yet undeveloped personality, when we succeed in finding our way out we shall emerge with a much more highly developed humanity." The Uses Of Enchantment: The Meaning And Importance of Fairy Tales 1976.

    Scott Rettberg - 12.01.2013 - 01:28

  10. Velvet

    "Velvet" is an interactive artwork involving sound and image that is highly personal in nature and which immerses a user inside the mind and identity of the artist for the exploration of states of mind, dreams, and memory.

    (Source: 2008 ELO Media Arts show)

    Scott Rettberg - 13.01.2013 - 17:19

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