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  1. Tema procura-se

    Textual engine, with sound, by Rui Torres, exploring the combinatorial technique in digital medium, integrating it in the multimedia animated poetry. 

    Rui Torres - 25.11.2011 - 18:40

  2. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  3. 1999

    1999

    Scott Rettberg - 16.06.2012 - 14:31

  4. Childhood in Richmond

    An interactive autobiographical Flash poem about growing up in a fishshop in Richmond (Australia).

    Scott Rettberg - 17.06.2012 - 00:13

  5. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16

  6. Opuscula

    "Opuscula" is a different interactive electronic poem which you may explore in several ways. Inside the poem you will find four different poems with various nodes of connections to each other: An interactive poem, a ParaPoem, and two poems to be read in linear form. The interactive Poem is an animated sequence of moving and floating words illustrated by graphical effects on the screen. You as the reader will interact with the poem, by clicking on words as they appear on the screen through your reading. When you click these words and lines, random text lines conceptually connected to the word/line you clicked will be sent to create your own poem, the ParaPoem, in a transparent field at the bottom of the screen. These lines are also links which (dependent on the meaning of the line) randomly may take you to a stanza belonging to one of the two linear poems (behind the interactive and the ParaPoem's interface), to a quote, or to a word definition which all will give new meaning to the link you clicked and the poems you read. The Parapoem will be different each time you create it and can be read alone, or as a part of the other poems.

    (Source: DAC 1999 Author's abstract)

    Scott Rettberg - 19.01.2013 - 13:38

  7. Electroboutique

    Electroboutique is a unique creative electronics production company, a media art gallery and an artist collective. Our products are developed in modern technological forms, - user-friendly electronic devices and computer programs, which at the same time are the artworks. Our products exist beyond national and cultural borders; they could be seen in trendy interiors, as well as at contemporary art exhibitions and art fairs. Our amazing products are born where cool aesthetics meets information technologies, modern design, pop-art and real-time data processing. Our techniques amalgamate open source and proprietary solutions with best media art inventions of past decades. We make up-to-date market-friendly art, following recent critical discourses. Pride is a natural feeling of the owners of our products. (Source: www.electroboutique.com)

    Natalia Fedorova - 24.01.2013 - 19:08

  8. Merz-i

    For E-Poetry 2007, i explore the multiple understandings of the PiM's (Personal Investigation Material). The PiM's as Merz-i / Merz-i or as factor i+) is an interactive visual art film, made from "letters & signs",  called i+D/ signs (information + definition / sign). Merz-i or factor i+), associated with a internet engine, allow a  ®≠Make, a re/reading(s) to make in a clash, as a surging opposition ? (http://www.epoetry2007.net/artists/oeuvres/veyrat/merzi.html)

    Scott Rettberg - 30.01.2013 - 01:54

  9. Spätwinterhitze

    Der erste interaktive Krimi. Ein Roman im Stil des film noir mit stimmungsvollen Animationen und Sounds auf CD-ROM. Frank Klötgen sprengt die Grenzen zwischen Buch, Comic und Computerspiel und verbindet Leseerlebnis und literarische Qualität eines atmosphärischen Krimis mit den multimedialen Möglichkeiten des Computerzeitalters. Der Leser schlüpft in die Rolle des Ich-Erzählers und steuert sich als Mitarbeiter einer Headhunter-Agentur durch den Roman. Dabei kommt er hinter die Machenschaften eines Weltkonzerns, der zuhause Politiker schmiert, Mitwisser unschädlich macht und im Ausland unter dem Schutzschild von Diktaturen menschenverachtende humangenetische Experimente betreiben lässt. Ein mysteriöser Todesfall und ein todgeglaubter Störenfried geben Rätsel auf, und der Leser wird mehr und mehr in ein bedrohliches Spiel verwickelt. Ob er da heil rauskommt, hängt nicht zuletzt von seinem kriminalistischen Gespür ab...

    Dan Kvilhaug - 06.03.2013 - 14:19

  10. 4079

    a poem written in a country distant from permanent residence, distance is obvious

     

    Interactive poem 4079 is programmed in Processing using JavaScript. Both text and graphic user interface bring the theme of distance, moving between conditions, it questions connectedness and separation, physical and psychical proximity, remoteness and attachment. Poetics of the piece lies in the perception of individual lines of the poem as well as in interacting

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    with the dynamics of the dots and their layers. There is no set sequence of reading, so the beginning and the end may be any of the eleven

    Dan Kvilhaug - 14.03.2013 - 12:09

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