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  1. det sublime

    A Young-Hae Chang-inspired piece on football, also challenging Kants concept on the sublime

    Sissel Hegvik - 02.04.2013 - 20:55

  2. Sphiros

    Sphiros presents the fictional tale of what happens when a timequake creates a world that really is open source. It is staged in a modified version of the WithinSpace interface (created by net artist Jason Nelson) for the Adobe Flash platform.

    This is an exercise in arrangement -- most of its elements are ripped and remixed from a variety of sources both print and web; some are original.

    Each layer of Sphiros can be populated by any content -- text, image, video, sound, Flash animation, webpage, etc. These layers are then stacked on top of each other. A combination of scaling and transparency allows the user to move through the piece.

    Initially, Sphiros was presented in a web-distributed, mouse-driven format. For the installation at AI.ELO, the piece makes use of low-cost headtracking techniques. Users don a pair of infrared LED glasses and stand in front of a screen where a Nintendo WiiMote acts as an infrared camera. A combination of open-source and custom software translates the position of a user in realspace into a position inside of Sphiros.

    This version of Sphiros is set to 'Se Izst' by Icelandic wunderband, Sigur Rós.

    Scott Rettberg - 11.04.2013 - 12:30

  3. The Child

    DESCRIPTION FROM CRITICAL COMMONS: The materialization of text in an urban landscape is nowhere more in evidence than in French designer Antoine Bardou-Jacquet's video for Alex Gopher's The Child. Bardou-Jacquet's all-textual rendering of New York city borrows its basic concept from Jeffrey Shaw's Legible City project from the late 1980s, while stripping narrative volition away from the viewer. Whereas Shaw's project allows reader-users to simulate moving through geographically and architecturally correct streets of Amsterdam, Manhattan, or Karlsruhe on a stationary bicycle while reading the text of a story mapped onto buildings in the city, The Child delivers a high-speed chase through the streets of New York City with both landmarks and people rendered as all text. The tension that exists in these works hinges on the conflict between real and constructed environments, as well as the insistent interplay of surface and depth.

    Jill Walker Rettberg - 28.06.2013 - 22:20

  4. Magic-Tree

    magic-tree is an interactive online narrative first published on the web in 2001, commissioned by Paul Bonaventura of the Laboratory at the Ruskin School, Oxford.

    The website uses animation, video, audio and printed text and was designed for the fastest internet connection of the time - 56K. At launch, a limited edition of boxes containing physical components of the story we offered free. The boxes were perfumed and contained a crystal ‘magic-tree’ kit, several mint/chocolate twigs, a bag of soil and some cherry pips.

    In its story, as well as its form, magic-tree addresses questions about how we interact with web fiction.

    The site only works with Internet Explorer and requires Quicktime. It takes a few hours to complete the four chapters.

    Jill Walker Rettberg - 29.06.2013 - 23:54

  5. Dream Kitchen

    "In this interactive 'Dream Kitchen' players stumble through leaky borders in the sterile 3D world to find that beneath the surface runs a parallel universe populated with inspirited objects."
    (Source: Back of container)

    Jill Walker Rettberg - 27.08.2013 - 12:26

  6. Don't Let the Pigeon Run This App!

    This adaptation of the prize-winning children's book "Don't Let the Pigeon Drive the Bus" is a combinatory work where children can choose between three options. The "Egg" mode generates a story without input from the child. The "Chick" mode lets the child choose from sets of objects and goals, for instance, "Complete this sentence: The Pigeon wants to... rule the world / drive a bus / eat your dinner." The story is then told with the child's choices inserted. In the "Big Pigeon" mode, the child can record their own story elements and a story is generated using the child's voice along with the pre-recorded audio.

    Jill Walker Rettberg - 02.09.2013 - 11:09

  7. çacocophonie

    Çacocophonie is built with Processing and was published at DOC(K)S homepage in July 2013. On September 23, 2013, during the first debate of the ELO 2013 conference "Chercher le Texte," Castellin presented at Le Centre Pompidou auditorium in Paris three different versions of the poem: a plain and static text version, written on a word processor, and two animated versions, both built with Processing, but having slow and quick juxtapositions of animated text.

    Alvaro Seica - 20.10.2013 - 20:26

  8. 11 Ways to Escape the Symbolic Field

    11 Ways to escape the Symbolic Field is a hybrid work consisting of various Internet accessible pieces in which texts found on the Internet are combined with original digital art works. The texts are presented on the screen in different, mostly hermetic ways, to emphasize the eroding effects the internet has on the literacy of the ‘general audience’. The author intends to question the ‘authority’ of the found texts by deforming them and to render them illegible. Together with each – projected–piece is a sound track with recordings of spoken poetry in English and Dutch from the artist. The poems juxtapose each piece with political driven subjectivities. This series of work is building upon previously created works such as Semantic Disturbances (2005) and La Resocialista Internacional (2011) by the same author. (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 15:12

  9. het still (digital)

    Ottar Ormstad's printed book "het still" animated. A work that allows readers to combine words thereby choosing ones own direction of reading.

    Patricia Tomaszek - 19.11.2013 - 13:59

  10. y (gul poesi)

    Chapbook of concrete poetry in digital format. Source: journal introduction

    Patricia Tomaszek - 19.11.2013 - 14:10

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