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  1. Forward Anywhere

    Originally written under the auspices of the Xerox PARC Artist in Residence Program, and published in 1996  by Eastgate Systems, Forward Anywhere is a hypertextual narrative written by new media poet Judy Malloy and then Xerox PARC hypertext researcher Cathy Marshall. Created when Malloy was an artist in residence at PARC, beginning in 1993, the collaborative narrative -- an exchange of the details of the lives of two women who work with hypertext -- unfolded via email over a year or so and then was somewhat fictionalizd and recontextualized into Forward Anywhere.  "...each emerges from a particular history and sensibility, Malloy's from the postwar suburbs of Boston, Marshall's from California and the sixties. To pass from one of these moments to the other is to recognize the almost-repetition of emergent or autopoetic pattern, an experience that touches something very deep in the instinctual repertoire, perhaps demonstrating that software does speak to human identity after all," Stuart Moulthrop wrote in "Where to?", Convergence 3:3, Fall, 1997: 132-38.

    Jill Walker Rettberg - 14.01.2011 - 12:04

  2. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop's Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA).  Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll. The panorama and the diorama have traditionally been used in museums and landscape photography to establish hierarchies of value and meaning. CityFish interrupts a seemingly linear narrative with poetic texts, quotations, Quicktime videos, DHTML animations, Google Maps and a myriad of visual images.

    Scott Rettberg - 30.01.2011 - 19:57

  3. The Bomar Gene

    While most social dynamics focus on the exterior of the human condition, the outward body and its many appearances, it is the interior, the cellular level of humanness that has the greatest influence on who we become. And yet, those microscopic worlds inside our bodies, the genetic codes that drive our growth and eventual dissolution have eluded any attempt at full comprehension. Yet these discoveries are, sadly, subject to power relations that claim ownership over gene sequences and sell back to us cynical futurities of an ideal human form through genetic manipulation. This new science, what some are calling 'the hinge' in contemporary human development, drives and bursts the net-based new media creation "The Bomar Gene".

    Jill Walker Rettberg - 24.03.2011 - 22:43

  4. Dawn

    The poem combines aspects of love, death, and nature in one piece. Originally it consisted of three parts: text, photography, and sound. In the Flash version these parts are arranged in a loop completed by a minimalist interface (to pause).
    (Source: author description from ELC Vol. 1)

    Eric Dean Rasmussen - 26.04.2011 - 10:27

  5. Family Tree

    Family Tree

    Rozalie Hirs - 14.12.2011 - 11:17

  6. The Executor

    "The Executor" was written in an unusual way. Each author took turns writing sentences, beginning with the final sentence of the story and working backwards.

    In a release from Spineless Books, Montfort and Gillespie state that "without planning the content of the story, [they] alternated writing sentences" (Montfort). Each author contributed sentences without knowing the direction that the narrative would take.

    The plot follows Jeremy Salader, who returns to a past he has left behind. At some point in his life he made the decision to escape from his life and move towards a new future. A phone call forces Salader to return to his home. By simply looking through the phonebook, Jeremy realizes that his sister, Selma, is still living in the family home caring for their dying mother. When Jeremy meets with Selma, Jeremy's attachment to his estranged mother becomes clear. Selma feels that Jeremy and his mother need to reconcile because she can no longer deal with a dying parent alone. No decision is made and both siblings are left contemplating the future.

    Scott Rettberg - 16.10.2012 - 16:30

  7. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

  8. Stjernetime

    A short story told from the perspective of a young girl named Stella, who is lying in the grass in the summer sunshine when she realises that she cannot move. She finds that in order to escape from this immobility she can change herself into a series of other things and creatures: a stone, a fish, a house - and she finally finds that she in fact wants to be herself again. This is a lyrical story raising questions of identity and the transition from child to adult.

    The story is displayed as a series of pages with a paragraph on each page and graphical elements beneath. It is entirely linear, but designed to be read on an iPad.

    Jill Walker Rettberg - 27.01.2013 - 21:27

  9. Les Descendants

    “The Descendants” by Alexandre Gherban is a dynamic and “active” program with an indeterminate function. It varies in transiency, sometimes being transient and other times intransient; In other words, the aspects of the program (the text, the images, and the sounds) change and move constantly in a random, or indeterminate, function. Even if the text does not have a personal perspective, the viewer plays a role by choosing his/her path in the work. The reader can interact with the processes and find the links within the images. Only then do words reveal themselves. By clicking on the words, (“the descendants”, “the parents”, “who…”, “and who…”) the work changes and the viewer can interact with the images of the new page. For the page where one sees “the parents”, one must choose one of the two images that represent the parents themselves, and this choice determines the path for what follows. This function suggests a reference to artificial life. By starting with “the parents” that produce “the descendants”, the viewer sees a type of reproduction that resembles that of a family tree. By choosing the path of one parent or the other, the user has an exploratory function.

    Claire Ezekiel - 08.09.2014 - 21:07

  10. daddylabyrinth

    daddylabyrinth is an interactive new media memoir, a combination of traditional writing and personal video assembled and delivered through the authoring system SCALAR <http://scalar.usc.edu/scalar/>. It exists at the cusp of several forms—the lyric essay, the archive, the family history, the home movie—and delves into questions that shape our contemporary narrative practices, such as navigational readership and new ways of experiencing the cinematic. daddylabyrinth is a father/son book, in a long tradition of such, refracted through the lens of new media’s narrative possibilities. The legacies of my father that I carry—objects he left behind and a flotilla of unresolved emotions that continue to vex my self-identity nearly forty years after his death, when I am a father myself— resist any single linear narrative. I turned to SCALAR for this project because it lets me create multiple, interlocking narrative lines, through which I explore interrelationships between objects, incidents, and impressions.

    Thor Baukhol Madsen - 06.02.2015 - 11:45

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