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  1. Mysterious Basement Machines of the Prairie or Uncontrollable Semantics Part Two

    Mysterious Basement Machines of the Prairie or Uncontrollable Semantics Part Two is a sequel of sorts to [Nelson's] Uncontrollable Semantics. It’s created specifically for tablets and uses interactive elements which respond to cursor and swipe movement. Each of the sections is a new power, mysterious and unreachable and yet entirely engrossing.

    (Source: The NEXT)

    Richard Snyder - 09.09.2021 - 22:12

  2. The Stanley Parable

    The Stanley Parable is an interactive drama and walking simulator designed and written by developers Davey Wreden and William Pugh. The game carries themes including choice in video games, the relationship between a game creator and player and predestination/fate. 

    The player guides a silent protagonist named Stanley. As the story progresses, the player is confronted with diverging pathways. The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game restarts to the beginning.

    (Source: Wikipedia)

    Ashleigh Steele - 24.09.2021 - 13:28

  3. Rayuela

    Rayuela

    Laura Sánchez Gómez - 30.11.2021 - 14:15

  4. Your Daily Victory Boogie Woogie

    'Het literaire tijdschrift De Gids heeft het initiatief genomen om een experiment te doen met een online, collectieve, literaire improvisatie. Net als bij een jazzband die gaat jammen zijn er spelregels, een rolverdeling en een uitgangssituatie.Die start bestaat eruit dat er een spraakmakende alternatieve versie van Mondriaans Victory Boogie Woogie arriveert in de Amsterdamse haven op een schip uit China. Op de website maken schrijvers, redactie en spelers/gebruikers samen een denkbeeldige krant, waarin het verhaal zich ontspint, iedere dag, tien weken lang. Net als in digitale games kunnen spelers opdrachten uitvoeren, waarmee ze geleidelijk steeds meer invloed gaan uitoefenen op de personages en de loop van het verhaal. Dat doen ze door mee te schrijven. Je kunt kiezen of je gedichten, essays of verhalende bijdragen inlevert.'

    [Bron: De Groene Amsterdammer]

    Siebe Bluijs - 28.01.2022 - 14:45

  5. Huckleberry Finnegans Wake

    Huckleberry Finnegans Wake is a combinatoric performance work bringing together Mark Twain’s Adventures of Huckleberry Finn and James Joyce’s Finnegans Wake. With both texts based around river culture, contextual imbrications can be formed by folding one text into the other and through this combinatorial engines can be developed for the texts as well as implied visual and auditory material. Though both source texts are replete with exclusive language (regional dialects, neologisms, etc.) when brought together what emerges is a fantastical environment lacking specificity, but for the rivers (the Liffey and the Mississippi) that run through both. Imagine steamboats on River Liffey, the Pike County dialect being spoken in County Dublin, or Shem and Huck on the banks of the Mississippi.

    Talan Memmott - 06.09.2013 - 10:09

  6. Вałwochwał

    Interactive web paragraph fiction, chose your own adventure story based on the stories of a Polish writer Bruno Schulz.

    Natalia Fedorova - 03.10.2013 - 18:17

  7. Mrs. Wobbles and the Tangerine House: The Mysterious Floor

    Mrs. Wobbles & the Tangerine House is an interactive story about a mysterious foster home, taking in children who need her special kind of magical love. "The Mysterious Floor" is the first story in this collection. Mrs. Wobbles and the Tangerine House was written by Mark C. Marino in collaboration with his two children, his daughter (age 10) and his son (age 8) with art by Brian Gallagher. The piece was built on the Undum platform.

    Mark Marino - 19.12.2013 - 12:40

  8. Minicontos Coloridos

    Minicontos Coloridos é uma forma sinestésica de escrever ficção, pois todos os minicontos foram produzidos a partir da cor. São 3 gradações para cada uma das 3 cores primárias da luz (escala RGB), totalizando 27 minicontos. Futuramente a ideia é ampliar para 5 gradações de cada cor, o que totalizaria 125 minicontos. O objetivo principal é fazer com que o leitor tenha uma nova experiência de leitura de ficção, precisando intervir para ler o maior número de textos possíveis. As histórias em si são por vezes trágicas, por vezes irônicas, poucas vezes românticas. Pela extrema concisão e ausência de título, cabe ao leitor buscar nas entrelinhas o desfecho, devendo usar também a cor para dar completude ao sentido das histórias Com experiências como essa buscamos demonstrar que a literatura existe para além dos livros, existe também em ambientes digitais, utilizando para sua construção ferramentas próprias dessas novas mídias. Para conhecer outros projetos experimentais de literatura digital, acesse www.literaturadigital.com.br. (Source: Marcelo Spalding)

    Ian Rolon - 09.04.2014 - 19:58

  9. ## READ WRITE GARDEN ##

    ## READ WRITE GARDEN ## is an erasure poem by J. R. Carpenter carved out of Ruby code and code comments by Caden Lovelace. This text was created for The Ill-Tempered Rubyist, an international anthology of poems involving computer languages, especially the RUBY language, hand-made and edited by Karen Randall in honor of the Millay Colony‘s ruby anniversary.

    J. R. Carpenter - 31.05.2014 - 11:26

  10. A Few Figs from Gigabytes

    translated from ROSE, a stealthlang, based on English.

    J. R. Carpenter - 31.05.2014 - 12:03

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